Guards

Guards

Epic · A12
Hitpoints 90
Shield 199
Damage 101
Hit speed 1.1
Speed Fast
Count 3

Best decks

More Guards decks

Card stats

Level Shield HP Dmg
6 150 68 76 ×3
7 165 74 83 ×3
8 181 82 91 ×3
Tournament standard 9 199 90 101 ×3
10 219 99 110 ×3
11 240 108 121 ×3
12 264 119 133 ×3
13 289 131 146 ×3
14 (Mirr.) 318 144 161 ×3
Spell Damage Elixir trade
Freeze 95 -1
Tornado 140 0
Giant Snowball 159 1
Zap 159 1
Earthquake 204 0
Barbarian Barrel 200 1
The Log 240 1
Arrows 303 0
Fireball 572 -1
Poison 600 -1
Lightning 877 -3
Rocket 1232 -3

Unit has a Shield, Damage in the table above is for the Hitpoints only.

Expert area

Counters to Guards 117/103

Cards that counter Guards fully or partially. Cards that are effective in stopping Guards or help mitigate the damage. Dimmed card = less effective, but still a counter.

Counters to attacking Guards 68/103

Fire Spirit
Bomber
Valkyrie
Furnace
Skeleton Army
Baby Dragon
Bowler
Witch
Mega Knight
Royal Recruits
Royal Delivery
Skeleton Dragons
Ice Spirit
Skeletons
Spear Goblins
Goblins
Zap
Cannon
Minions
Arrows
Archers
Knight
Tesla
Barbarians
Minion Horde
Elite Barbarians
Ice Golem
Tombstone
Mega Minion
Fireball
Musketeer
Wizard
Bomb Tower
Inferno Tower
Goblin Hut
Barbarian Hut
Guards
Dark Prince
Poison
X-Bow
The Log
Princess
Ice Wizard
Lumberjack
Sparky
Electro Wizard
Dart Goblin
Executioner
Goblin Gang
Bandit
Night Witch
Bats
Cannon Cart
Flying Machine
Zappies
Hunter
Royal Ghost
Magic Archer
Barbarian Barrel
Rascals
Giant Snowball
Goblin Giant
Electro Dragon
Earthquake
Goblin Cage
Battle Healer
Firecracker
Electro Spirit

Counters to defending Guards 49/103

Poison
Firecracker
Ice Spirit
Spear Goblins
Fire Spirit
Zap
Minions
Arrows
Bomber
Archers
Mortar
Minion Horde
Ice Golem
Valkyrie
Musketeer
Furnace
Wizard
Tornado
Dark Prince
Baby Dragon
Bowler
Witch
X-Bow
The Log
Princess
Ice Wizard
Lumberjack
Sparky
Electro Wizard
Dart Goblin
Executioner
Night Witch
Bats
Cannon Cart
Mega Knight
Flying Machine
Skeleton Barrel
Zappies
Hunter
Royal Ghost
Magic Archer
Barbarian Barrel
Giant Snowball
Goblin Giant
Electro Dragon
Ram Rider
Earthquake
Skeleton Dragons
Electro Spirit

Guards can counter these cards 38/103

Cards that are countered by Guards fully or partially. Cards that Guards can stop or help mitigate the damage. Dimmed card = less effective, but still a counter.

Guards can counter these attacking cards 33/103

Knight
Mini P.E.K.K.A
Prince
Miner
Lumberjack
Graveyard
Bandit
Cannon Cart
Royal Ghost
Spear Goblins
Elite Barbarians
Giant
Wizard
Guards
Goblin Barrel
Dark Prince
Giant Skeleton
P.E.K.K.A
Princess
Inferno Dragon
Electro Wizard
Dart Goblin
Executioner
Battle Ram
Skeleton Barrel
Hunter
Rascals
Royal Hogs
Wall Breakers
Goblin Cage
Fisherman
Battle Healer
Goblin Drill

Guards can counter these defending cards 5/103

Cannon
Tesla
Mini P.E.K.K.A
Inferno Tower
Inferno Dragon

Guards synergies 65/103

Cards that work well with Guards. Dimmed card = less effective, but still a synergy.

Guards attack synergies 18/103

Miner
Ice Spirit
Royal Giant
Hog Rider
Giant
Three Musketeers
Zap
Goblin Barrel
The Log
Graveyard
Bandit
Heal Spirit
Royal Hogs
Ram Rider
X-Bow
Lumberjack
Lava Hound
Skeleton Barrel

Guards defense synergies 47/103

Musketeer
Inferno Tower
Hunter
Fisherman
Ice Spirit
Spear Goblins
Cannon
Bomber
Archers
Tesla
Mortar
Mega Minion
Furnace
Zap
Ice Golem
Tombstone
Mini P.E.K.K.A
Wizard
Skeleton Army
Baby Dragon
The Log
Princess
Goblin Gang
Barbarian Barrel
Giant Snowball
Electro Dragon
Goblin Cage
Poison
Prince
Witch
Giant Skeleton
X-Bow
Ice Wizard
Lumberjack
Sparky
Electro Wizard
Dart Goblin
Executioner
Cannon Cart
Flying Machine
Zappies
Magic Archer
Firecracker
Royal Delivery
Skeleton Dragons
Mother Witch
Goblin Drill

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