Guards Guards
Epic · Arena 7 A7

Hitpoints 90
Shield 199
Damage 90
Hit speed 1.1
Speed Fast
Count 3

Best decks Best decks with Guards

More Guards decks

Card stats

Level Shield Hitpoints HP Damage Dmg
6 150 68 68 ×3
7 165 74 74 ×3
8 181 82 82 ×3
Tournament standard 9 199 90 90 ×3
10 219 99 99 ×3
11 240 108 108 ×3
12 264 119 119 ×3
13 289 131 131 ×3
14 (Mirrored) (Mirr.) 318 144 144 ×3
Spell Damage Elixir trade
Freeze 95 -1
Tornado 140 0
Giant Snowball 159 1
Zap 159 1
Earthquake 183 0
Barbarian Barrel 200 1
The Log 240 1
Arrows 303 0
Fireball 572 -1
Poison 600 -1
Lightning 877 -3
Rocket 1232 -3

Unit has a Shield, Damage in the table above is for the Hitpoints only.

Expert area

Properties and roles of Guards

Threat Utility card Can endanger towers
Swarm troop Ground troop Melee: Short Dies to Poison Level independent Ground to ground distraction Log Bait Poison Bait Snowball Bait Melee: Long

Counters to Guards   47/97

Cards that counter Guards fully or partially. Cards that are effective in stopping Guards or help mitigate the damage. Dimmed card = less effective, but still a counter.

Fire Spirits Archers Arrows Minions Bomber Valkyrie Wizard Tornado Guards Baby Dragon Poison Bowler Executioner Skeletons Ice Spirit Goblins Spear Goblins Bats Giant Snowball Knight Cannon Goblin Gang Firecracker Tesla Royal Recruits Ice Golem Mega Minion Dart Goblin Musketeer Furnace Flying Machine Bomb Tower Barbarian Barrel Skeleton Army Hunter Witch Cannon Cart Electro Dragon X-Bow The Log Princess Ice Wizard Royal Ghost Night Witch Lumberjack Electro Wizard Mega Knight

Guards counter(s) these cards   41/97

Cards that Guards stop(s) or at least help(s) to mitigate the damage. Dimmed card = less effective, but still a counter.

Elite Barbarians Mini P.E.K.K.A Battle Ram Guards Prince P.E.K.K.A Miner Bandit Lumberjack Graveyard Sparky Goblins Spear Goblins Archers Knight Skeleton Barrel Goblin Gang Mortar Tesla Rascals Musketeer Hog Rider Valkyrie Zappies Giant Inferno Tower Royal Hogs Three Musketeers Wall Breakers Barbarian Barrel Skeleton Army Goblin Barrel Dark Prince Cannon Cart Giant Skeleton Princess Fisherman Royal Ghost Night Witch Electro Wizard Mega Knight

Guards synergies   15/97

Cards that play well with Guards. Dimmed card = less effective, but still a synergy.

Mortar X-Bow Electro Wizard Cannon Tesla Mini P.E.K.K.A Musketeer Hog Rider Giant Inferno Tower Three Musketeers Clone Miner Fisherman Lava Hound

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