Guards

Guards

Epic · A6
Hitpoints 81
Shield 256
Damage 121
Hit speed 1.1
Speed Fast
Count 3

Best decks

More Guards decks

Card stats

Level Shield HP Dmg
6 160 51 76 ×3
7 176 56 83 ×3
8 193 61 91 ×3
9 212 67 101 ×3
10 233 74 110 ×3
Friendly level 11 11 256 81 121 ×3
12 281 89 133 ×3
13 308 98 146 ×3
14 339 108 161 ×3
15 (Mirr.) 372 118 177 ×3
Spell Damage Elixir trade
Freeze 115 -1
Tornado 169 0
Giant Snowball 179 1
Zap 192 1
Earthquake 246 0
Barbarian Barrel 241 1
The Log 290 1
Arrows 366 0
Fireball 689 -1
Poison 728 -1
Lightning 1056 -3
Rocket 1484 -3

Unit has a Shield, Damage in the table above is for the Hitpoints only.

Expert area

Counters to Guards 121/116

Cards that counter Guards fully or partially. Cards that are effective in stopping Guards or help mitigate the damage. Dimmed card = less effective, but still a counter.

Counters to attacking Guards 69/116

Fire Spirit
Bomber
Valkyrie
Furnace
Skeleton Army
Baby Dragon
Bowler
Witch
Mega Knight
Royal Recruits
Royal Delivery
Skeleton Dragons
Ice Spirit
Skeletons
Spear Goblins
Goblins
Zap
Cannon
Minions
Arrows
Archers
Knight
Tesla
Barbarians
Minion Horde
Elite Barbarians
Ice Golem
Tombstone
Mega Minion
Fireball
Musketeer
Wizard
Bomb Tower
Goblin Hut
Barbarian Hut
Guards
Dark Prince
Poison
X-Bow
The Log
Princess
Ice Wizard
Lumberjack
Sparky
Electro Wizard
Dart Goblin
Executioner
Goblin Gang
Bandit
Night Witch
Bats
Cannon Cart
Flying Machine
Zappies
Hunter
Royal Ghost
Magic Archer
Barbarian Barrel
Rascals
Giant Snowball
Goblin Giant
Electro Dragon
Earthquake
Goblin Cage
Battle Healer
Firecracker
Electro Giant
Electro Spirit
Goblin Demolisher

Counters to defending Guards 52/116

Poison
Firecracker
Ice Spirit
Spear Goblins
Fire Spirit
Zap
Minions
Arrows
Bomber
Archers
Mortar
Minion Horde
Ice Golem
Valkyrie
Musketeer
Furnace
Wizard
Tornado
Dark Prince
Baby Dragon
Bowler
Witch
X-Bow
The Log
Princess
Ice Wizard
Lumberjack
Sparky
Electro Wizard
Dart Goblin
Executioner
Night Witch
Bats
Cannon Cart
Mega Knight
Flying Machine
Skeleton Barrel
Zappies
Hunter
Royal Ghost
Magic Archer
Barbarian Barrel
Giant Snowball
Goblin Giant
Electro Dragon
Ram Rider
Earthquake
Skeleton Dragons
Electro Spirit
Archer Queen
Little Prince
Goblin Demolisher

Guards can counter these cards 46/116

Cards that are countered by Guards fully or partially. Cards that Guards can stop or help mitigate the damage. Dimmed card = less effective, but still a counter.

Guards can counter these attacking cards 40/116

Knight
Mini P.E.K.K.A
Prince
Miner
Lumberjack
Graveyard
Bandit
Cannon Cart
Royal Ghost
Mighty Miner
Spear Goblins
Elite Barbarians
Giant
Wizard
Guards
Goblin Barrel
Dark Prince
Giant Skeleton
P.E.K.K.A
Princess
Inferno Dragon
Electro Wizard
Dart Goblin
Executioner
Battle Ram
Skeleton Barrel
Hunter
Rascals
Royal Hogs
Wall Breakers
Goblin Cage
Fisherman
Battle Healer
Goblin Drill
Archer Queen
Golden Knight
Monk
Phoenix
Little Prince
Goblin Demolisher

Guards can counter these defending cards 6/116

Cannon
Tesla
Mini P.E.K.K.A
Inferno Tower
Inferno Dragon
Mighty Miner

Guards synergies 67/116

Cards that work well with Guards. Dimmed card = less effective, but still a synergy.

Guards attack synergies 19/116

Miner
Ice Spirit
Royal Giant
Hog Rider
Giant
Three Musketeers
Clone
Zap
Goblin Barrel
The Log
Graveyard
Bandit
Heal Spirit
Royal Hogs
Ram Rider
X-Bow
Lumberjack
Lava Hound
Skeleton Barrel

Guards defense synergies 48/116

Musketeer
Inferno Tower
Hunter
Fisherman
Ice Spirit
Spear Goblins
Cannon
Bomber
Archers
Tesla
Mortar
Mega Minion
Furnace
Zap
Ice Golem
Tombstone
Mini P.E.K.K.A
Wizard
Skeleton Army
Baby Dragon
The Log
Princess
Goblin Gang
Barbarian Barrel
Giant Snowball
Electro Dragon
Goblin Cage
Poison
Prince
Witch
Giant Skeleton
X-Bow
Ice Wizard
Lumberjack
Sparky
Electro Wizard
Dart Goblin
Executioner
Cannon Cart
Flying Machine
Zappies
Magic Archer
Firecracker
Royal Delivery
Skeleton Dragons
Mother Witch
Goblin Drill
Archer Queen

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