Hitpoints | 81 |
---|---|
Shield | 256 |
Damage | 121 |
Hit speed | 1.1 |
Speed | Fast |
Count | 3 |
Best decks Best decks with Guards
Card stats
Level | Shield | Hitpoints HP | Damage Dmg |
---|---|---|---|
6 | 160 | 51 | 76 ×3 |
7 | 176 | 56 | 83 ×3 |
8 | 193 | 61 | 91 ×3 |
9 | 212 | 67 | 101 ×3 |
10 | 233 | 74 | 110 ×3 |
11 | 256 | 81 | 121 ×3 |
12 | 281 | 89 | 133 ×3 |
13 | 308 | 98 | 146 ×3 |
14 | 339 | 108 | 161 ×3 |
15 (Mirrored) (Mirr.) | 372 | 118 | 177 ×3 |
Spell | Damage |
---|---|
115 -1 | |
169 0 | |
179 1 | |
192 1 | |
246 0 | |
241 1 | |
290 1 | |
366 0 | |
689 -1 | |
728 -1 | |
1056 -3 | |
1484 -3 |
Unit has a Shield, Damage in the table above is for the Hitpoints only.
Expert area
Properties and roles of Guards
Counters to Guards 121/116
Cards that counter Guards fully or partially. Cards that are effective in stopping Guards or help mitigate the damage. Dimmed card = less effective, but still a counter.
Guards can counter these cards 46/116
Cards that are countered by Guards fully or partially. Cards that Guards can stop or help mitigate the damage. Dimmed card = less effective, but still a counter.
Guards synergies 67/116
Cards that work well with Guards. Dimmed card = less effective, but still a synergy.