Cards by property

Specific card-related properties that affect the card interactions.

Building Defensive tower Spell High-damage spell Low-damage spell Big tank Mini tank Air-attacking splash Ground-attacking splash Swarm troop Ground troop Air troop Melee: Short Ranged attacker troop Multitarget ranged attacker Dies to Zap Dies to Arrows Dies to Fireball Dies to Poison Dies to Lightning Dies to Rocket Spawner building Resettable attacker Has reset attack Knockback effect Building chaser Dangerous after death Anti-air unit High-damage anti-air unit High-damage anti-ground unit Anti-air spell Medium-damage spell Dies to Tornado Dies to The Log Strong when overleveled Weak when underleveled Level independent Low-elixir cycle card Siege tower Generates elixir Ground to ground threat Ground to ground distraction Charge attack Resets charge attack Can activate king Zap Bait Arrows Bait Log Bait Fireball Bait Poison Bait Lightning Bait Rocket Bait Snowball Bait Dies to Snowball Tornado Bait Melee: Medium Melee: Long
Skeletons Ice Spirit Goblins Spear Goblins Zap Bats Fire Spirits Giant Snowball Archers Arrows Knight Minions Bomber Cannon Skeleton Barrel Goblin Gang Firecracker Mortar Tesla Barbarians Minion Horde Rascals Royal Giant Elite Barbarians Royal Recruits Heal Ice Golem Tombstone Mega Minion Dart Goblin Earthquake Elixir Golem Fireball Mini P.E.K.K.A Musketeer Hog Rider Valkyrie Battle Ram Furnace Flying Machine Bomb Tower Zappies Battle Healer Goblin Cage Giant Goblin Hut Inferno Tower Wizard Royal Hogs Rocket Elixir Collector Barbarian Hut Three Musketeers Mirror Wall Breakers Barbarian Barrel Rage Skeleton Army Goblin Barrel Tornado Guards Clone Baby Dragon Hunter Poison Dark Prince Freeze Prince Witch Balloon Bowler Cannon Cart Electro Dragon Executioner Giant Skeleton Lightning X-Bow Goblin Giant P.E.K.K.A Golem The Log Miner Princess Ice Wizard Bandit Fisherman Royal Ghost Magic Archer Night Witch Inferno Dragon Lumberjack Electro Wizard Ram Rider Graveyard Sparky Lava Hound Mega Knight