Archers Archers
Common · Arena 0 A0

Hitpoints 252
Damage 89
Hit speed 1.2
Range 5
Speed Medium
Count 2

Best decks Best decks with Archers

More Archers decks

Card stats

Level Hitpoints HP Damage Dmg
1 119 42 ×2
2 130 46 ×2
3 143 50 ×2
4 158 55 ×2
5 173 61 ×2
6 190 67 ×2
7 209 73 ×2
8 229 81 ×2
Tournament standard 9 252 89 ×2
10 277 97 ×2
11 304 107 ×2
12 334 118 ×2
13 367 129 ×2
14 (Mirrored) (Mirr.) 403 142 ×2
Not killed by
Freeze Tornado Giant Snowball Zap Earthquake Barbarian Barrel The Log
Spell Damage Elixir trade
Arrows 303 0
Fireball 572 -1
Poison 600 -1
Lightning 877 -3
Rocket 1232 -3
Spell combo Damage Elixir trade
The Log Zap 399 -1

Expert area

Properties and roles of Archers

Investment of elixir
Anti-air troop Ground troop Ranged attacker troop High-damage anti-air troop High-damage anti-ground troop Arrows Bait Barbarian Barrel Bait Earthquake Bait Fireball Bait Log Bait Poison Bait Royal Delivery Bait Snowball Bait Tornado Bait Zap Bait

Counters to Archers   46/99

Cards that counter Archers fully or partially. Cards that are effective in stopping Archers or help mitigate the damage. Dimmed card = less effective, but still a counter.

Arrows Royal Delivery Mega Minion Fireball Bomb Tower Barbarian Barrel Poison Bowler Executioner Princess Mega Knight Ice Spirit Goblins Fire Spirits Giant Snowball Archers Knight Bomber Cannon Goblin Gang Firecracker Mortar Tesla Ice Golem Dart Goblin Musketeer Valkyrie Flying Machine Wizard Tornado Guards Baby Dragon Hunter Dark Prince Witch Cannon Cart Electro Dragon X-Bow The Log Ice Wizard Bandit Royal Ghost Magic Archer Lumberjack Electro Wizard Ram Rider

Archers counter(s) these cards   42/99

Cards that Archers stop(s) or at least help(s) to mitigate the damage. Dimmed card = less effective, but still a counter.

Minions Skeleton Barrel Mega Minion Skeleton Army Guards Balloon Graveyard Skeletons Ice Spirit Goblins Spear Goblins Bats Fire Spirits Archers Knight Goblin Gang Mortar Barbarians Minion Horde Royal Giant Ice Golem Tombstone Dart Goblin Mini P.E.K.K.A Furnace Flying Machine Giant Wall Breakers Goblin Barrel Clone Baby Dragon Electro Dragon Giant Skeleton Miner Princess Ice Wizard Royal Ghost Night Witch Inferno Dragon Lumberjack Electro Wizard Lava Hound

Archers synergies   21/99

Cards that play well with Archers. Dimmed card = less effective, but still a synergy.

Knight Ice Golem Skeletons Ice Spirit Mortar Royal Giant Tombstone Mega Minion Hog Rider Giant Barbarian Hut Tornado Freeze Bowler Giant Skeleton X-Bow P.E.K.K.A Golem Ice Wizard Electro Wizard Graveyard