Skeleton Barrel Skeleton Barrel
Common · Arena 6 A6

Hitpoints 540
Death damage 110
Speed Fast

Best decks Best decks with Skeleton Barrel

More Skeleton Barrel decks

Card stats

Level Hitpoints HP Death damage Skeletons
1 255 52 Level 1
2 280 57 Level 2
3 308 62 Level 3
4 339 69 Level 4
5 372 75 Level 5
6 408 83 Level 6
7 448 91 Level 7
8 492 100 Level 8
Tournament standard 9 540 110 Level 9
10 594 121 Level 10
11 652 133 Level 11
12 716 146 Level 12
13 787 160 Level 13
14 (Mirrored) (Mirr.) 864 176 Level 14
Not killed by
Freeze Tornado Giant Snowball Zap Earthquake Barbarian Barrel The Log Arrows
Spell Damage Elixir trade
Fireball 572 -1
Poison 600 -1
Lightning 877 -3
Rocket 1232 -3
Spell combo Damage Elixir trade

Expert area

Properties and roles of Skeleton Barrel

Air troop Swarm troop Building chaser Arrows Bait Barbarian Barrel Bait Fireball Bait Log Bait Poison Bait Royal Delivery Bait Snowball Bait Tornado Bait Zap Bait

Counters to Skeleton Barrel   51/101

Cards that counter Skeleton Barrel fully or partially. Cards that are effective in stopping Skeleton Barrel or help mitigate the damage. Dimmed card = less effective, but still a counter.

Archers Valkyrie Bomb Tower Poison Executioner Ice Wizard Electro Wizard Ice Spirit Spear Goblins Zap Bats Fire Spirits Giant Snowball Arrows Knight Minions Goblin Gang Firecracker Royal Delivery Tesla Barbarians Minion Horde Rascals Ice Golem Mega Minion Dart Goblin Fireball Musketeer Furnace Flying Machine Zappies Goblin Hut Inferno Tower Wizard Rocket Barbarian Hut Three Musketeers Skeleton Army Tornado Guards Baby Dragon Hunter Witch Electro Dragon Lightning Goblin Giant The Log Princess Royal Ghost Magic Archer Night Witch

Skeleton Barrel counter(s) these cards   8/101

Cards that Skeleton Barrel stop(s) or at least help(s) to mitigate the damage. Dimmed card = less effective, but still a counter.

Spear Goblins Bats Fire Spirits Cannon Goblin Gang Furnace Inferno Tower Inferno Dragon

Skeleton Barrel synergies   20/101

Cards that play well with Skeleton Barrel. Dimmed card = less effective, but still a synergy.

Bats Clone Miner Skeletons Zap Giant Snowball Knight Minions Goblin Gang Rascals Ice Golem Dart Goblin Giant Skeleton Army Goblin Barrel Tornado Balloon Royal Ghost Lava Hound Mega Knight