Bats

Bats

Common · A5
Hitpoints 67
Damage 67
Hit speed 1.3
Speed Very fast
Count 5

Best decks

More Bats decks

Card stats

Level HP Dmg
1 32 32 ×5
2 35 35 ×5
3 38 38 ×5
4 42 42 ×5
5 46 46 ×5
6 51 51 ×5
7 56 56 ×5
8 61 61 ×5
Tournament standard 9 67 67 ×5
10 74 74 ×5
11 81 81 ×5
12 89 89 ×5
13 98 98 ×5
14 (Mirr.) 108 108 ×5
Not killed by
Earthquake Barbarian Barrel The Log Lightning
Spell Damage Elixir trade
Freeze 95 -2
Tornado 140 -1
Giant Snowball 159 0
Zap 159 0
Arrows 303 -1
Fireball 572 -2
Poison 600 -2
Rocket 1232 -4

Expert area

Counters to Bats 82/103

Cards that counter Bats fully or partially. Cards that are effective in stopping Bats or help mitigate the damage. Dimmed card = less effective, but still a counter.

Counters to attacking Bats 44/103

Ice Spirit
Zap
Arrows
Ice Golem
Fireball
Wizard
Tornado
Baby Dragon
Freeze
Poison
Princess
Electro Wizard
Skeleton Barrel
Giant Snowball
Firecracker
Royal Delivery
Skeleton Dragons
Electro Spirit
Spear Goblins
Fire Spirit
Minions
Archers
Tesla
Furnace
Inferno Tower
Goblin Hut
Witch
Giant Skeleton
Ice Wizard
Inferno Dragon
Dart Goblin
Executioner
Goblin Gang
Bats
Flying Machine
Zappies
Hunter
Magic Archer
Rascals
Goblin Giant
Electro Dragon
Ram Rider
Electro Giant
Mother Witch

Counters to defending Bats 38/103

Spear Goblins
Zap
Arrows
Ice Golem
Fireball
Wizard
Tornado
Baby Dragon
Freeze
Poison
Princess
Ice Wizard
Executioner
Giant Snowball
Firecracker
Skeleton Dragons
Electro Giant
Electro Spirit
Mother Witch
Ice Spirit
Fire Spirit
Minions
Archers
Minion Horde
Furnace
Goblin Hut
Witch
Electro Wizard
Dart Goblin
Bats
Flying Machine
Skeleton Barrel
Zappies
Hunter
Magic Archer
Goblin Giant
Electro Dragon
Ram Rider

Bats can counter these cards 62/103

Cards that are countered by Bats fully or partially. Cards that Bats can stop or help mitigate the damage. Dimmed card = less effective, but still a counter.

Bats can counter these attacking cards 48/103

Balloon
Inferno Dragon
Graveyard
Ice Spirit
Spear Goblins
Fire Spirit
Minions
Bomber
Knight
Barbarians
Minion Horde
Royal Giant
Mega Minion
Valkyrie
Musketeer
Mini P.E.K.K.A
Hog Rider
Giant
Guards
Skeleton Army
Goblin Barrel
Dark Prince
Baby Dragon
Bowler
Prince
Princess
Lumberjack
Sparky
Lava Hound
Electro Wizard
Dart Goblin
Battle Ram
Heal Spirit
Night Witch
Bats
Cannon Cart
Flying Machine
Skeleton Barrel
Hunter
Royal Hogs
Wall Breakers
Goblin Cage
Fisherman
Elixir Golem
Battle Healer
Firecracker
Skeleton Dragons
Goblin Drill

Bats can counter these defending cards 14/103

Minions
Knight
Minion Horde
Mega Minion
Mini P.E.K.K.A
Inferno Tower
Guards
Dark Prince
Prince
Inferno Dragon
Bandit
Night Witch
Bats
Fisherman

Bats synergies 101/103

Cards that work well with Bats. Dimmed card = less effective, but still a synergy.

Bats attack synergies 52/103

Knight
Ice Golem
Hog Rider
Giant
Barbarian Hut
Balloon
Royal Giant
Valkyrie
Giant Skeleton
Miner
Lava Hound
Skeleton Barrel
Mega Knight
Zap
Minions
Mortar
Clone
Goblin Barrel
Baby Dragon
X-Bow
Golem
Sparky
Ice Spirit
Bomber
Elite Barbarians
Mega Minion
Mini P.E.K.K.A
Dark Prince
Bowler
Prince
P.E.K.K.A
Inferno Dragon
Lumberjack
Graveyard
Battle Ram
Bandit
Cannon Cart
Flying Machine
Rascals
Royal Recruits
Goblin Giant
Ram Rider
Skeleton Dragons
Barbarian Barrel
Royal Hogs
Wall Breakers
Goblin Cage
Fisherman
Elixir Golem
Battle Healer
Firecracker
Goblin Drill

Bats defense synergies 49/103

Knight
Barbarian Hut
Skeletons
Spear Goblins
Zap
Cannon
Minions
Tesla
Mortar
Ice Golem
Musketeer
Bomb Tower
Inferno Tower
Baby Dragon
Freeze
X-Bow
The Log
Sparky
Dart Goblin
Ice Spirit
Bomber
Valkyrie
Mini P.E.K.K.A
Dark Prince
Bowler
Prince
Giant Skeleton
P.E.K.K.A
Ice Wizard
Inferno Dragon
Lumberjack
Electro Wizard
Bandit
Cannon Cart
Rascals
Royal Recruits
Goblin Giant
Royal Delivery
Mega Knight
Zappies
Hunter
Barbarian Barrel
Giant Snowball
Earthquake
Goblin Cage
Fisherman
Battle Healer
Firecracker
Goblin Drill

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