Zappies Zappies
Rare · Arena 11 A11

Hitpoints 440
Damage 84
Hit speed 2
Range 4.5
Speed Medium
Count 3

Best decks Best decks with Zappies

More Zappies decks

Card stats

Level Hitpoints HP Damage Dmg
3 250 48 ×3
4 275 52 ×3
5 302 58 ×3
6 332 63 ×3
7 365 70 ×3
8 400 76 ×3
Tournament standard 9 440 84 ×3
10 482 92 ×3
11 530 101 ×3
12 582 111 ×3
13 640 122 ×3
14 (Mirrored) (Mirr.) 702 134 ×3
Not killed by
Freeze Tornado Giant Snowball Zap Earthquake Barbarian Barrel The Log Arrows
Spell Damage Elixir trade
Fireball 572 0
Poison 600 0
Lightning 877 -2
Rocket 1232 -2
Spell combo Damage Elixir trade
The Log Zap 399

Expert area

Properties and roles of Zappies

Threat Investment of elixir Can endanger towers
Swarm troop Ground troop Ranged attacker troop Multitarget ranged attacker Dies to Fireball Dies to Poison Dies to Lightning Dies to Rocket Has reset attack Anti-air unit Ground to ground distraction Resets charge attack Fireball Bait Poison Bait

Counters to Zappies   36/97

Cards that counter Zappies fully or partially. Cards that are effective in stopping Zappies or help mitigate the damage. Dimmed card = less effective, but still a counter.

Fireball Poison Mega Knight Zap Fire Spirits Giant Snowball Arrows Goblin Gang Firecracker Barbarians Minion Horde Royal Recruits Valkyrie Bomb Tower Zappies Wizard Barbarian Barrel Skeleton Army Tornado Guards Baby Dragon Hunter Witch Bowler Cannon Cart Electro Dragon Executioner Giant Skeleton Lightning P.E.K.K.A The Log Princess Ice Wizard Royal Ghost Electro Wizard Sparky

Zappies counter(s) these cards   25/97

Cards that Zappies stop(s) or at least help(s) to mitigate the damage. Dimmed card = less effective, but still a counter.

Inferno Dragon Skeletons Ice Spirit Goblins Spear Goblins Bats Minions Skeleton Barrel Rascals Royal Recruits Mega Minion Elixir Golem Zappies Inferno Tower Royal Hogs Wall Breakers Barbarian Barrel Dark Prince Prince Cannon Cart Giant Skeleton Goblin Giant Miner Ram Rider Sparky

Zappies synergies   7/97

Cards that play well with Zappies. Dimmed card = less effective, but still a synergy.

Zap Knight Royal Recruits Giant Royal Hogs Clone Golem

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