My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Miner
Giant Snowball
Skeleton Army Balloon Miner
Zap
Skeleton Army Balloon
Barbarian Barrel
Skeleton Army Executioner Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon Bowler Executioner Miner Electro Wizard
Fireball
Skeleton Army Balloon Bowler Executioner Electro Wizard
Poison
Skeleton Army Balloon Executioner Electro Wizard
Lightning
Balloon Bowler Executioner Electro Wizard
Rocket
Balloon Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Bowler Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Bowler Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Electro Wizard Balloon Bowler Executioner Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Miner Electro Wizard Balloon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Miner
Skeleton Army
Balloon
Miner Executioner Electro Wizard
Bowler
Executioner Lightning Miner Electro Wizard
Executioner
Balloon Bowler Miner
Lightning
Bowler
Miner
Balloon Rocket Bowler Executioner Electro Wizard
Electro Wizard
Balloon Bowler Miner

Defense Synergies 0 3

Rocket
Skeleton Army
Executioner Electro Wizard
Balloon
Bowler
Electro Wizard
Executioner
Skeleton Army
Lightning
Miner
Electro Wizard
Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Lightning Executioner Electro Wizard
Skeleton Army Executioner Electro Wizard
Rocket Skeleton Army Bowler Executioner Lightning Electro Wizard
Skeleton Army Bowler Electro Wizard
Lightning Rocket Skeleton Army Bowler
Skeleton Army Bowler Executioner Electro Wizard
Rocket Lightning Electro Wizard Executioner
Rocket Bowler Lightning Electro Wizard
Skeleton Army
Skeleton Army Bowler Miner Electro Wizard
Skeleton Army Executioner Electro Wizard Bowler
Executioner Electro Wizard
Skeleton Army Bowler Rocket Lightning Electro Wizard
Rocket Skeleton Army Bowler Executioner Electro Wizard
Skeleton Army Electro Wizard
Rocket Skeleton Army Bowler Lightning Electro Wizard
Skeleton Army Bowler Executioner Electro Wizard
Skeleton Army Bowler Executioner Electro Wizard
Executioner Bowler Electro Wizard
Electro Wizard
Skeleton Army Bowler Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bowler Electro Wizard
Electro Wizard Rocket Bowler Executioner Lightning Miner
Skeleton Army Rocket Bowler Lightning Electro Wizard
Rocket Skeleton Army Bowler Lightning Electro Wizard
Skeleton Army Bowler Executioner
Rocket Executioner Electro Wizard
Rocket Skeleton Army Bowler Lightning Electro Wizard
Skeleton Army
Rocket Lightning Electro Wizard Skeleton Army
Skeleton Army
Bowler
Rocket Skeleton Army Lightning Bowler Electro Wizard
Rocket Skeleton Army Bowler Lightning Executioner
Skeleton Army Bowler Executioner
Skeleton Army Electro Wizard Rocket Bowler Executioner Lightning
Bowler Executioner Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket
Bowler Executioner Miner Electro Wizard
Rocket Lightning Miner
Lightning Rocket
Rocket Executioner Bowler
Executioner Rocket
Bowler Executioner
Bowler Executioner Lightning
Miner Lightning
Rocket Lightning Bowler Electro Wizard
Rocket Lightning Miner Bowler Electro Wizard
Lightning Rocket Executioner
Rocket Lightning Bowler Executioner Miner
Lightning Rocket
Lightning
Rocket Lightning Bowler Executioner
Lightning Rocket Bowler Executioner
Lightning Rocket
Rocket Lightning
Rocket Lightning Bowler Executioner Electro Wizard
Rocket Lightning Bowler Miner
Rocket Lightning Bowler
Rocket Lightning
Rocket Bowler Lightning
Rocket Lightning
Bowler Executioner
Miner Bowler Executioner Lightning Electro Wizard
Lightning Bowler Miner
Rocket Lightning Miner
Lightning Executioner Electro Wizard
Rocket Lightning Electro Wizard
Lightning Bowler
Lightning Rocket Miner
Rocket Lightning Electro Wizard
Rocket Bowler Lightning
Lightning Electro Wizard Rocket Skeleton Army
Rocket Lightning Executioner Electro Wizard
Lightning Miner Rocket Bowler Executioner Electro Wizard
Bowler Executioner Lightning
Rocket Lightning
Executioner
Rocket Bowler Lightning Electro Wizard
Rocket Executioner Lightning Electro Wizard
Lightning Rocket Bowler Executioner Miner Electro Wizard

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