Cards by property

Specific card-related properties that affect the card interactions.

Air troop Anti-air troop Ground troop Big tank Mini tank Spawner troop Swarm troop Melee: Long Melee: Medium Melee: Short Ranged attacker troop Air-attacking splash Ground-attacking splash High-damage anti-air troop High-damage anti-ground troop Building chaser Charge attack Knockback effect Has reset attack Resets charge attack Building Defensive tower Siege tower Spawner building Anti-air spell High-damage spell Low-damage spell Medium-damage spell Spell Arrows Bait Barbarian Barrel Bait Earthquake Bait Fireball Bait Lightning Bait Log Bait Poison Bait Rocket Bait Royal Delivery Bait Snowball Bait Tornado Bait Zap Bait Low-elixir cycle card Heals
Ice Spirit Spear Goblins Bats Fire Spirits Archers Minions Goblin Gang Firecracker Skeleton Dragons Tesla Minion Horde Rascals Heal Spirit Ice Golem Mega Minion Dart Goblin Musketeer Furnace Flying Machine Zappies Goblin Hut Inferno Tower Wizard Three Musketeers Baby Dragon Hunter Witch Electro Dragon Executioner Goblin Giant Princess Ice Wizard Magic Archer Night Witch Inferno Dragon Electro Wizard Ram Rider