My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Zap
Royal Giant Bandit
Barbarian Barrel
Bandit Magic Archer
The Log
Royal Giant Mini P.E.K.K.A Bandit
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Bandit Magic Archer
Fireball
Bandit Magic Archer
Poison
Magic Archer
Lightning
Mini P.E.K.K.A Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Bandit Mini P.E.K.K.A Freeze Magic Archer Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Bandit Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Lightning Mirror Bandit Magic Archer
Mini P.E.K.K.A
Mirror Rage Lightning Magic Archer
Mirror
Royal Giant Mini P.E.K.K.A Freeze Lightning Magic Archer
Rage
Mini P.E.K.K.A
Freeze
Mirror
Lightning
Royal Giant Mini P.E.K.K.A Mirror
Bandit
Royal Giant Magic Archer
Magic Archer
Royal Giant Mini P.E.K.K.A Mirror Bandit

Defense Synergies 0 5

Royal Giant
Mini P.E.K.K.A
Mirror Freeze Magic Archer
Mirror
Mini P.E.K.K.A Magic Archer
Rage
Freeze
Mini P.E.K.K.A
Lightning
Bandit
Magic Archer
Magic Archer
Mini P.E.K.K.A Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Magic Archer
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Freeze Lightning Bandit
Mini P.E.K.K.A Bandit
Lightning Mini P.E.K.K.A
Freeze Bandit Magic Archer
Lightning Freeze Magic Archer
Lightning Bandit Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Freeze Bandit Magic Archer
Magic Archer
Mini P.E.K.K.A Freeze Lightning Bandit
Mini P.E.K.K.A Freeze Magic Archer
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Freeze Lightning Bandit
Mini P.E.K.K.A
Bandit Magic Archer
Freeze Bandit Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit
Bandit Mini P.E.K.K.A Lightning Magic Archer
Bandit Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Bandit
Mini P.E.K.K.A Bandit
Freeze Magic Archer
Mini P.E.K.K.A Lightning Bandit
Mini P.E.K.K.A
Freeze Lightning Mini P.E.K.K.A Bandit Magic Archer
Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A Lightning Bandit
Magic Archer
Mini P.E.K.K.A Freeze Lightning Magic Archer
Mini P.E.K.K.A Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Freeze Bandit
Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Freeze
Magic Archer
Freeze Magic Archer
Magic Archer
Freeze Lightning Magic Archer
Lightning Bandit
Lightning Mini P.E.K.K.A
Lightning Bandit Magic Archer
Lightning Magic Archer
Lightning Bandit Magic Archer
Lightning Freeze Bandit Magic Archer
Lightning Magic Archer
Lightning Bandit Magic Archer
Lightning Magic Archer Bandit
Lightning Freeze
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Bandit Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning
Freeze Magic Archer
Lightning Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Magic Archer
Lightning Freeze
Lightning Mini P.E.K.K.A
Lightning Bandit Magic Archer
Lightning Freeze Magic Archer
Lightning Magic Archer
Lightning Freeze Bandit Magic Archer
Lightning Magic Archer
Freeze
Lightning Mini P.E.K.K.A Magic Archer
Lightning Magic Archer
Lightning
Freeze Lightning Magic Archer
Lightning Magic Archer
Lightning Freeze Bandit Magic Archer

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