My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider Skeleton Army Miner
Giant Snowball
Archers Minions Hog Rider Skeleton Army Miner
Zap
Archers Minions Skeleton Army
Barbarian Barrel
Archers Elite Barbarians Skeleton Army
The Log
Archers Elite Barbarians Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Minions Elite Barbarians Hog Rider Skeleton Army Miner
Fireball
Archers Minions Elite Barbarians Hog Rider Skeleton Army
Poison
Archers Minions Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Minions Skeleton Army Miner Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Minions Skeleton Army

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Hog Rider Miner
Minions
Hog Rider Rage Miner Elite Barbarians
Elite Barbarians
Rage Archers Minions Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians Miner
Hog Rider
Minions Fireball Rage Archers Elite Barbarians
Rage
Minions Elite Barbarians Hog Rider
Skeleton Army
Miner
Minions Archers Fireball

Defense Synergies 0 3

Archers
Minions Skeleton Army
Minions
Archers
Elite Barbarians
Fireball
Miner
Hog Rider
Rage
Skeleton Army
Archers
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Elite Barbarians Skeleton Army Minions
Skeleton Army Archers Minions Elite Barbarians
Elite Barbarians Skeleton Army Minions
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Archers Minions
Minions Archers Fireball
Fireball
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Miner
Archers Minions Skeleton Army Fireball
Minions Archers Fireball
Skeleton Army Minions Elite Barbarians Fireball
Fireball Skeleton Army Minions
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball
Minions Elite Barbarians Fireball Skeleton Army
Fireball Archers Minions Elite Barbarians Skeleton Army
Archers Minions Fireball
Elite Barbarians
Skeleton Army Archers Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Elite Barbarians Fireball
Fireball Archers Elite Barbarians Miner
Skeleton Army Minions Elite Barbarians
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Fireball Archers Minions
Skeleton Army Archers Minions Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Minions Elite Barbarians Fireball Skeleton Army
Skeleton Army
Minions Elite Barbarians
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball
Archers Fireball Skeleton Army
Elite Barbarians Skeleton Army Archers Minions Fireball
Minions Archers Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball
Fireball
Fireball Minions
Archers
Fireball
Fireball Miner
Minions Elite Barbarians Fireball
Miner Fireball
Fireball Archers
Elite Barbarians Fireball Miner
Minions Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Minions
Archers Fireball
Fireball Miner
Minions Fireball
Fireball
Fireball
Fireball
Fireball Miner
Fireball Miner
Fireball Miner
Elite Barbarians Archers Fireball
Minions Fireball
Elite Barbarians Fireball
Fireball Miner
Fireball
Fireball
Archers Minions Fireball Skeleton Army
Fireball Archers
Fireball
Fireball Miner
Fireball
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball
Fireball
Fireball Miner

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