My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Baby Dragon Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Baby Dragon Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Ram Rider
Giant Snowball
Spear Goblins Baby Dragon Ram Rider
Zap
Spear Goblins Ram Rider
Barbarian Barrel
Spear Goblins Elixir Golem Magic Archer
The Log
Spear Goblins Elixir Golem Ram Rider
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Elixir Golem Baby Dragon Magic Archer Ram Rider
Fireball
Elixir Golem Baby Dragon Magic Archer Ram Rider
Poison
Spear Goblins Elixir Golem Magic Archer
Lightning
Baby Dragon Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Golem Baby Dragon Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Elixir Golem Baby Dragon Poison Magic Archer Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Elixir Golem Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elixir Golem Baby Dragon Ram Rider Mega Knight
Arrows
Elixir Golem Ram Rider Mega Knight
Elixir Golem
Poison Spear Goblins Arrows Baby Dragon Magic Archer
Baby Dragon
Spear Goblins Elixir Golem Poison Ram Rider Mega Knight
Poison
Elixir Golem Baby Dragon Ram Rider Mega Knight
Magic Archer
Ram Rider Elixir Golem Mega Knight
Ram Rider
Magic Archer Spear Goblins Arrows Baby Dragon Poison Mega Knight
Mega Knight
Spear Goblins Arrows Baby Dragon Poison Magic Archer Ram Rider

Defense Synergies 1 8

Spear Goblins
Arrows Baby Dragon Poison Mega Knight
Arrows
Mega Knight Spear Goblins
Elixir Golem
Baby Dragon
Spear Goblins Mega Knight
Poison
Spear Goblins Mega Knight
Magic Archer
Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Arrows Spear Goblins Baby Dragon Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon Magic Archer Ram Rider
Ram Rider Mega Knight
Ram Rider Mega Knight
Ram Rider Mega Knight
Arrows Poison Mega Knight
Arrows Spear Goblins Baby Dragon Magic Archer Mega Knight
Ram Rider Spear Goblins Arrows Baby Dragon Poison Magic Archer
Arrows Baby Dragon Poison Magic Archer Ram Rider Mega Knight
Spear Goblins Mega Knight
Poison Spear Goblins Arrows Baby Dragon Magic Archer Ram Rider Mega Knight
Arrows Spear Goblins Baby Dragon Poison Magic Archer Ram Rider
Mega Knight Ram Rider
Mega Knight Arrows Baby Dragon Poison Magic Archer
Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Arrows Poison
Arrows Mega Knight Spear Goblins Baby Dragon Magic Archer Ram Rider
Arrows Baby Dragon Poison Spear Goblins Magic Archer Ram Rider Mega Knight
Ram Rider
Mega Knight Spear Goblins Arrows Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Poison Arrows Baby Dragon Magic Archer Mega Knight
Mega Knight Spear Goblins Ram Rider
Mega Knight Ram Rider
Ram Rider Mega Knight
Arrows Poison Baby Dragon Magic Archer Ram Rider
Spear Goblins Ram Rider
Mega Knight
Mega Knight Spear Goblins Baby Dragon Poison Magic Archer
Mega Knight
Mega Knight Arrows Poison
Mega Knight Ram Rider
Baby Dragon Magic Archer Mega Knight
Spear Goblins Baby Dragon Poison Magic Archer
Arrows Poison Mega Knight Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Baby Dragon
Arrows Poison Baby Dragon Magic Archer Ram Rider
Arrows Baby Dragon Poison Magic Archer
Arrows Poison
Poison Arrows Baby Dragon Magic Archer Mega Knight
Arrows Poison Spear Goblins Baby Dragon Magic Archer Ram Rider
Arrows Baby Dragon Poison Magic Archer
Arrows Poison Baby Dragon Magic Archer Ram Rider
Arrows Poison Ram Rider
Poison
Poison Arrows Magic Archer Ram Rider
Poison Arrows Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Arrows Baby Dragon Poison Magic Archer
Arrows Baby Dragon Poison Magic Archer
Spear Goblins Arrows Baby Dragon Poison Magic Archer
Magic Archer Arrows Baby Dragon Poison Mega Knight
Arrows Poison
Arrows Baby Dragon Poison Magic Archer Mega Knight
Arrows Baby Dragon Poison Magic Archer Mega Knight
Baby Dragon Poison Magic Archer Mega Knight
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon Magic Archer Mega Knight
Arrows Poison Baby Dragon Magic Archer Ram Rider
Arrows Baby Dragon Poison Magic Archer Ram Rider Mega Knight
Poison Arrows Baby Dragon Magic Archer
Poison Arrows Baby Dragon Magic Archer
Poison
Poison Arrows Magic Archer Mega Knight
Arrows Poison Magic Archer
Mega Knight
Arrows Poison Magic Archer
Spear Goblins Magic Archer
Poison Arrows Baby Dragon Magic Archer Ram Rider
Arrows
Poison Baby Dragon Magic Archer Mega Knight
Arrows Baby Dragon Poison Magic Archer
Arrows Poison
Mega Knight
Baby Dragon Poison Magic Archer
Poison Magic Archer
Poison Baby Dragon Magic Archer Mega Knight

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