My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Dart Goblin Fisherman
Zap
Skeletons Dart Goblin Fisherman
Barbarian Barrel
Skeletons Dart Goblin
The Log
Skeletons Dart Goblin Fisherman
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Fisherman
Fireball
Dart Goblin Fisherman
Poison
Dart Goblin Fisherman
Lightning
Fisherman Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Giant Snowball The Log Dart Goblin Fisherman Monk Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Giant Snowball The Log

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Dart Goblin Mirror The Log
Dart Goblin
Giant Snowball Mirror The Log Monk
Mirror
The Log Giant Snowball Dart Goblin Lightning
Lightning
Mirror
The Log
Mirror Giant Snowball Dart Goblin Fisherman
Fisherman
The Log
Monk
Dart Goblin

Defense Synergies 3 13

Skeletons
Dart Goblin Fisherman Giant Snowball The Log Monk
Giant Snowball
Mirror Skeletons Dart Goblin The Log Fisherman
Dart Goblin
Skeletons Giant Snowball Mirror The Log Fisherman
Mirror
Giant Snowball Dart Goblin The Log
Lightning
The Log
The Log
Skeletons Giant Snowball Dart Goblin Mirror Lightning Fisherman
Fisherman
Skeletons Giant Snowball Dart Goblin The Log Monk
Monk
Skeletons Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin The Log
Skeletons Dart Goblin The Log Fisherman Monk
Fisherman Skeletons Giant Snowball Dart Goblin Lightning
Skeletons Dart Goblin Fisherman Monk
Lightning The Log Monk
The Log Skeletons Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Lightning
Lightning Dart Goblin The Log Monk
Skeletons Fisherman
Skeletons Giant Snowball Dart Goblin Fisherman
Dart Goblin Skeletons Giant Snowball The Log Fisherman
Giant Snowball Dart Goblin
Skeletons Giant Snowball Lightning The Log
Giant Snowball Dart Goblin The Log
Monk Giant Snowball Lightning The Log Fisherman
Skeletons Fisherman
Giant Snowball Dart Goblin The Log Fisherman
Giant Snowball The Log Dart Goblin Fisherman
Dart Goblin Fisherman
Giant Snowball Dart Goblin The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Fisherman
Giant Snowball Lightning The Log Fisherman Monk
Skeletons Lightning The Log Fisherman
Lightning The Log Fisherman Monk
Skeletons Fisherman
Skeletons Giant Snowball Dart Goblin Monk
Skeletons Dart Goblin Lightning
Fisherman
Lightning Skeletons Giant Snowball The Log Monk
Skeletons Dart Goblin
Dart Goblin
Lightning Monk Giant Snowball The Log
Lightning Skeletons
Dart Goblin
Skeletons Dart Goblin Lightning The Log Fisherman Monk
Giant Snowball Dart Goblin The Log
Giant Snowball
Fisherman
Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin The Log Monk
Monk Giant Snowball Dart Goblin The Log Fisherman
Lightning Dart Goblin The Log
Lightning Dart Goblin The Log
Giant Snowball The Log
Giant Snowball Dart Goblin Monk
Dart Goblin The Log
The Log Giant Snowball Dart Goblin Lightning
The Log Monk Giant Snowball Dart Goblin Lightning Fisherman
Lightning Giant Snowball Fisherman
Lightning Monk Dart Goblin The Log Fisherman
Lightning Monk Giant Snowball Dart Goblin
Lightning Giant Snowball Dart Goblin The Log Fisherman
Lightning Dart Goblin Fisherman Monk
Lightning Giant Snowball Dart Goblin The Log Fisherman
Lightning Giant Snowball Dart Goblin The Log
Lightning Dart Goblin The Log
Lightning Monk Giant Snowball
Lightning Fisherman
Lightning Giant Snowball Dart Goblin The Log Fisherman Monk
Lightning Giant Snowball Dart Goblin The Log Monk
Lightning The Log Monk
Lightning Giant Snowball
Lightning The Log Fisherman Monk
Lightning Giant Snowball The Log Monk
Giant Snowball The Log
Fisherman
The Log Giant Snowball Dart Goblin Lightning Fisherman Monk
Lightning Giant Snowball The Log Fisherman Monk
Lightning Dart Goblin The Log Fisherman
Lightning Giant Snowball Dart Goblin
Lightning Giant Snowball Dart Goblin
Lightning Giant Snowball
Lightning Giant Snowball Dart Goblin The Log
Lightning Giant Snowball Monk
Giant Snowball Lightning The Log Monk
Lightning Dart Goblin
Lightning Giant Snowball Dart Goblin Monk
The Log
Lightning Dart Goblin
The Log Giant Snowball Dart Goblin Lightning
Lightning Monk Giant Snowball
Dart Goblin
Giant Snowball Dart Goblin Lightning The Log
Giant Snowball Dart Goblin Lightning
Lightning Giant Snowball Dart Goblin The Log Monk
Lightning Dart Goblin Monk
Lightning Fisherman

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