My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 8 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Flying Machine Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Recruits Flying Machine Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Skeleton Dragons Royal Recruits Flying Machine Royal Hogs Witch
Zap
Mortar Flying Machine Inferno Tower Royal Hogs Witch
Barbarian Barrel
Mortar Royal Recruits Inferno Tower Wizard Royal Hogs Witch
The Log
Royal Recruits Royal Hogs Witch
Earthquake
Mortar Inferno Tower Royal Hogs Witch
Arrows
Skeleton Dragons Royal Recruits Flying Machine Royal Hogs Witch
Royal Delivery
Skeleton Dragons Royal Recruits Flying Machine Wizard Royal Hogs Witch
Fireball
Skeleton Dragons Mortar Flying Machine Inferno Tower Wizard Royal Hogs Witch
Poison
Skeleton Dragons Mortar Royal Recruits Flying Machine Inferno Tower Wizard Royal Hogs Witch
Lightning
Skeleton Dragons Mortar Inferno Tower Wizard Witch
Rocket
Mortar Inferno Tower Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Mortar Flying Machine Inferno Tower Wizard Royal Hogs Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Dragons Mortar Flying Machine Inferno Tower

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mortar Royal Recruits Flying Machine Royal Hogs
Mortar
Skeleton Dragons Flying Machine
Royal Recruits
Skeleton Dragons Flying Machine Royal Hogs
Flying Machine
Skeleton Dragons Mortar Royal Recruits Royal Hogs
Inferno Tower
Wizard
Royal Hogs
Royal Hogs
Skeleton Dragons Royal Recruits Flying Machine Wizard
Witch

Defense Synergies 0 6

Skeleton Dragons
Mortar Inferno Tower
Mortar
Skeleton Dragons Flying Machine Inferno Tower Wizard
Royal Recruits
Flying Machine
Mortar Inferno Tower
Inferno Tower
Skeleton Dragons Mortar Flying Machine
Wizard
Mortar
Royal Hogs
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Royal Recruits Flying Machine Inferno Tower Wizard
Inferno Tower Skeleton Dragons Mortar Royal Recruits Flying Machine Witch
Mortar Inferno Tower Witch Skeleton Dragons Royal Recruits
Royal Recruits Inferno Tower Witch Skeleton Dragons Mortar
Royal Recruits
Skeleton Dragons Flying Machine
Skeleton Dragons Inferno Tower Mortar Flying Machine Wizard Witch
Skeleton Dragons Royal Recruits Flying Machine Inferno Tower
Inferno Tower Witch Mortar Royal Recruits
Royal Recruits Inferno Tower
Skeleton Dragons Witch Royal Recruits Flying Machine Wizard
Skeleton Dragons Inferno Tower Flying Machine Wizard Witch
Mortar Royal Recruits Inferno Tower Skeleton Dragons Flying Machine Wizard Witch
Wizard Skeleton Dragons Mortar Royal Recruits Witch
Royal Recruits Inferno Tower Mortar
Inferno Tower Mortar Royal Recruits
Wizard Skeleton Dragons Mortar Royal Recruits Inferno Tower Witch
Mortar Skeleton Dragons Royal Recruits Flying Machine Wizard Witch
Mortar Wizard Witch Skeleton Dragons Royal Recruits Flying Machine
Mortar Royal Recruits Inferno Tower
Skeleton Dragons Royal Recruits Wizard Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Inferno Tower Witch
Skeleton Dragons Mortar Flying Machine Wizard
Royal Recruits Inferno Tower Witch
Royal Recruits Inferno Tower
Royal Recruits Inferno Tower Witch
Skeleton Dragons Wizard Flying Machine Witch
Royal Recruits Flying Machine Inferno Tower Witch
Inferno Tower Royal Recruits
Royal Recruits Skeleton Dragons Mortar Flying Machine Inferno Tower Witch
Royal Recruits Inferno Tower Witch Skeleton Dragons
Royal Recruits Flying Machine Inferno Tower Witch
Royal Recruits
Royal Recruits Inferno Tower Wizard Witch
Royal Recruits Wizard Skeleton Dragons Flying Machine Witch
Royal Recruits Inferno Tower Witch Skeleton Dragons Mortar Flying Machine
Skeleton Dragons Royal Recruits Flying Machine Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Mortar Royal Recruits Flying Machine
Mortar Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Royal Recruits Flying Machine
Wizard Skeleton Dragons Mortar
Skeleton Dragons Wizard Flying Machine Witch
Skeleton Dragons Mortar Flying Machine Wizard Witch
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Mortar Flying Machine Wizard
Skeleton Dragons Mortar Royal Recruits Flying Machine Wizard
Skeleton Dragons Flying Machine Wizard
Flying Machine Skeleton Dragons Mortar
Skeleton Dragons Mortar Flying Machine
Skeleton Dragons Mortar Flying Machine
Skeleton Dragons Mortar Flying Machine Wizard Witch
Skeleton Dragons Mortar Royal Recruits Flying Machine Wizard
Mortar
Skeleton Dragons
Skeleton Dragons Mortar Flying Machine Wizard
Skeleton Dragons Mortar Flying Machine Wizard Witch
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Mortar Royal Recruits Flying Machine
Skeleton Dragons Mortar Wizard Witch
Witch
Mortar Skeleton Dragons Flying Machine Wizard Witch
Skeleton Dragons Mortar Flying Machine Wizard Witch
Skeleton Dragons Mortar
Skeleton Dragons Flying Machine Wizard Witch
Skeleton Dragons Flying Machine Wizard Witch
Skeleton Dragons Mortar Wizard
Skeleton Dragons
Wizard
Royal Recruits Flying Machine Witch
Skeleton Dragons Flying Machine Wizard Witch
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Mortar Flying Machine Wizard
Skeleton Dragons Royal Recruits Flying Machine
Skeleton Dragons Royal Recruits Flying Machine Witch
Skeleton Dragons Flying Machine Witch
Mortar Royal Recruits Flying Machine Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: