My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman
Giant Snowball
Skeleton Army Fisherman
Zap
Skeleton Army Fisherman
Barbarian Barrel
Skeleton Army
The Log
Skeleton Army Fisherman
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Fisherman
Fireball
Skeleton Army Fisherman
Poison
Skeleton Army Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Rocket Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Earthquake Skeleton Army Fisherman Poison Rocket Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Earthquake Skeleton Army Fisherman

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Mirror Mega Knight
Rocket
Mirror
Mirror
Earthquake Rocket Skeleton Army Poison Lightning
Skeleton Army
Mirror
Poison
Mirror Mega Knight
Lightning
Mirror
Fisherman
Mega Knight
Mega Knight
Earthquake Poison Fisherman

Defense Synergies 1 5

Earthquake
Mega Knight
Rocket
Mirror
Skeleton Army Poison Mega Knight
Skeleton Army
Mirror
Poison
Mirror Mega Knight
Lightning
Fisherman
Mega Knight
Mega Knight
Earthquake Mirror Poison Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Lightning
Skeleton Army Fisherman Mega Knight
Rocket Skeleton Army Fisherman Mega Knight Lightning
Skeleton Army Fisherman Mega Knight
Lightning Earthquake Rocket Skeleton Army Poison Mega Knight
Skeleton Army Earthquake Mega Knight
Rocket Lightning Poison
Earthquake Rocket Lightning Poison Mega Knight
Skeleton Army Fisherman
Skeleton Army Fisherman Mega Knight
Skeleton Army Poison Earthquake Fisherman Mega Knight
Poison
Skeleton Army Mega Knight Earthquake Rocket Lightning
Rocket Skeleton Army Mega Knight Earthquake Poison
Skeleton Army Mega Knight
Rocket Skeleton Army Lightning Fisherman Mega Knight
Mega Knight Skeleton Army Poison Fisherman
Mega Knight Skeleton Army Fisherman
Earthquake Poison Fisherman Mega Knight
Fisherman
Skeleton Army Mega Knight Earthquake Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fisherman
Poison Rocket Lightning Fisherman Mega Knight
Skeleton Army Mega Knight Rocket Lightning Fisherman
Rocket Skeleton Army Lightning Mega Knight Fisherman
Skeleton Army Fisherman Mega Knight
Rocket Poison
Rocket Skeleton Army Lightning
Mega Knight Skeleton Army Fisherman
Rocket Lightning Mega Knight Skeleton Army Poison
Skeleton Army
Mega Knight
Rocket Skeleton Army Lightning Mega Knight Poison
Rocket Skeleton Army Lightning Mega Knight
Skeleton Army Mega Knight
Skeleton Army Rocket Poison Lightning Fisherman
Poison Mega Knight Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Lightning Rocket
Poison Fisherman
Earthquake Rocket Lightning Poison
Earthquake Lightning Rocket Poison
Rocket Poison Earthquake Mega Knight
Poison Rocket
Earthquake Poison
Earthquake Poison Lightning
Poison Lightning Fisherman
Rocket Lightning Poison Fisherman
Rocket Poison Lightning Earthquake Fisherman
Poison Lightning Rocket
Earthquake Rocket Poison Lightning Fisherman
Earthquake Lightning Rocket Poison Fisherman
Earthquake Lightning Poison Fisherman
Earthquake Rocket Lightning Poison
Earthquake Lightning Rocket Poison Mega Knight
Lightning Earthquake Rocket Poison
Rocket Lightning Fisherman
Rocket Lightning Earthquake Poison Fisherman Mega Knight
Rocket Lightning Earthquake Poison Mega Knight
Rocket Lightning Earthquake Poison Mega Knight
Rocket Lightning Poison
Rocket Lightning Fisherman
Earthquake Rocket Lightning Poison
Earthquake Poison Mega Knight
Fisherman
Poison Earthquake Lightning Fisherman
Lightning Poison Fisherman Mega Knight
Rocket Poison Lightning Fisherman
Poison Lightning
Rocket Lightning Poison
Lightning
Poison Lightning Earthquake Rocket Mega Knight
Rocket Lightning Poison
Mega Knight
Rocket Earthquake Poison Lightning
Earthquake Lightning Rocket Skeleton Army
Rocket Poison Lightning
Poison Lightning Rocket Mega Knight
Earthquake Poison Lightning
Rocket Lightning Poison
Mega Knight
Rocket Poison Lightning
Rocket Poison Lightning
Poison Lightning Rocket Mega Knight

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