My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Dark Prince Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Guards Dark Prince Sparky
Giant Snowball
Royal Recruits Guards
Zap
Royal Giant Guards Dark Prince Sparky
Barbarian Barrel
Royal Recruits Guards Dark Prince Electro Wizard Sparky
The Log
Royal Giant Royal Recruits Guards Dark Prince Sparky
Earthquake
Guards
Arrows
Royal Recruits Guards
Royal Delivery
Royal Recruits Guards Dark Prince Electro Wizard Sparky
Fireball
Electro Wizard Sparky
Poison
Royal Recruits Guards Electro Wizard Sparky
Lightning
Dark Prince Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Dark Prince Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Dark Prince Poison Electro Wizard Royal Giant Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Guards Dark Prince Poison

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Dark Prince Poison Electro Wizard Sparky
Royal Giant
Poison Giant Snowball Guards Dark Prince Electro Wizard Sparky
Royal Recruits
Electro Wizard
Guards
Royal Giant
Dark Prince
Giant Snowball Royal Giant Poison Electro Wizard Sparky
Poison
Royal Giant Giant Snowball Dark Prince
Electro Wizard
Giant Snowball Royal Giant Royal Recruits Dark Prince Sparky
Sparky
Giant Snowball Royal Giant Dark Prince Electro Wizard

Defense Synergies 0 13

Giant Snowball
Royal Recruits Guards Dark Prince Poison Electro Wizard Sparky
Royal Giant
Royal Recruits
Giant Snowball
Guards
Giant Snowball Poison Electro Wizard Sparky
Dark Prince
Giant Snowball Poison Electro Wizard
Poison
Giant Snowball Guards Dark Prince Electro Wizard Sparky
Electro Wizard
Giant Snowball Guards Dark Prince Poison
Sparky
Giant Snowball Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Wizard Sparky
Sparky Royal Recruits Dark Prince Electro Wizard
Sparky Giant Snowball Royal Recruits Dark Prince Electro Wizard
Royal Recruits Sparky Guards Dark Prince Electro Wizard
Royal Recruits Dark Prince Poison Sparky
Giant Snowball Guards Dark Prince Electro Wizard
Giant Snowball Electro Wizard Poison
Royal Recruits Poison Electro Wizard Sparky
Sparky Royal Recruits
Guards Giant Snowball Royal Recruits Dark Prince Electro Wizard Sparky
Guards Poison Electro Wizard Giant Snowball Royal Recruits Dark Prince
Giant Snowball Poison Electro Wizard
Royal Recruits Sparky Giant Snowball Guards Dark Prince Electro Wizard
Sparky Giant Snowball Royal Recruits Guards Dark Prince Poison Electro Wizard
Royal Recruits Sparky Electro Wizard
Giant Snowball Royal Recruits Electro Wizard Sparky
Sparky Royal Recruits Dark Prince Poison Electro Wizard
Giant Snowball Royal Recruits Guards Dark Prince Electro Wizard
Giant Snowball Poison Royal Recruits Guards Dark Prince Electro Wizard
Sparky Royal Recruits Electro Wizard
Royal Recruits Dark Prince Giant Snowball Guards Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Giant Snowball Dark Prince Electro Wizard Sparky
Poison Electro Wizard Giant Snowball
Royal Recruits Guards Dark Prince Electro Wizard Sparky
Royal Recruits Guards Dark Prince Electro Wizard Sparky
Royal Recruits Guards Dark Prince Sparky
Poison Giant Snowball Electro Wizard
Royal Recruits Guards Dark Prince Sparky Electro Wizard
Royal Recruits Dark Prince Sparky
Royal Recruits Electro Wizard Giant Snowball Dark Prince Poison Sparky
Royal Recruits Guards Sparky
Royal Recruits Guards Dark Prince Sparky
Royal Recruits Giant Snowball Guards Dark Prince Poison Electro Wizard
Royal Recruits Dark Prince Guards Sparky
Royal Recruits Sparky
Royal Recruits Guards Electro Wizard Sparky Dark Prince Poison
Poison Giant Snowball Royal Recruits Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Guards Sparky
Poison Giant Snowball Electro Wizard
Poison Sparky
Royal Recruits Guards Dark Prince Poison Sparky
Poison Giant Snowball Dark Prince Sparky
Poison Giant Snowball
Poison Sparky
Poison Giant Snowball
Poison Giant Snowball
Giant Snowball Guards Poison Electro Wizard Sparky
Poison Royal Recruits Dark Prince Electro Wizard Sparky
Poison Giant Snowball
Poison Giant Snowball Sparky
Poison
Giant Snowball Poison Sparky
Giant Snowball Poison Sparky
Royal Recruits Poison Sparky
Giant Snowball Poison Sparky
Sparky
Giant Snowball Dark Prince Poison Electro Wizard Sparky
Giant Snowball Poison
Poison Sparky
Giant Snowball Poison
Sparky
Giant Snowball Royal Recruits Poison
Giant Snowball Poison Dark Prince Sparky
Poison Giant Snowball Electro Wizard Sparky
Giant Snowball Poison Sparky
Poison Sparky
Poison Giant Snowball Electro Wizard Sparky
Electro Wizard Giant Snowball Guards Poison
Giant Snowball Sparky
Poison Giant Snowball Sparky
Giant Snowball Poison Electro Wizard Sparky
Sparky
Giant Snowball Poison Sparky
Electro Wizard Royal Recruits Guards Dark Prince
Poison Giant Snowball Electro Wizard
Poison Dark Prince Electro Wizard Sparky
Giant Snowball Poison
Giant Snowball Poison Sparky
Royal Recruits Dark Prince Sparky
Giant Snowball Royal Recruits Guards Poison Electro Wizard Sparky
Giant Snowball Poison Electro Wizard
Poison Giant Snowball Royal Recruits Dark Prince Electro Wizard Sparky

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