My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Zappies Baby Dragon Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Ram Rider
Giant Snowball
Zappies Baby Dragon Ram Rider
Zap
Royal Giant Zappies Ram Rider
Barbarian Barrel
Valkyrie Zappies Ice Wizard
The Log
Royal Giant Zappies Ram Rider
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Valkyrie Zappies Baby Dragon Ice Wizard Ram Rider
Fireball
Zappies Baby Dragon Ice Wizard Ram Rider
Poison
Zappies Ice Wizard
Lightning
Valkyrie Baby Dragon Ice Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Ice Wizard Fireball Valkyrie Zappies Baby Dragon Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Ice Wizard Fireball Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Fireball Ice Wizard Zappies Baby Dragon
Earthquake
Royal Giant Fireball Ram Rider
Fireball
Royal Giant Earthquake Baby Dragon Ram Rider
Valkyrie
Zappies Baby Dragon Ram Rider
Zappies
Royal Giant Valkyrie Baby Dragon Ram Rider
Baby Dragon
Royal Giant Fireball Valkyrie Zappies Ice Wizard Ram Rider
Ice Wizard
Royal Giant Baby Dragon Ram Rider
Ram Rider
Earthquake Fireball Valkyrie Zappies Baby Dragon Ice Wizard

Defense Synergies 1 10

Royal Giant
Earthquake
Fireball Zappies Ice Wizard
Fireball
Earthquake Valkyrie Zappies Ice Wizard Ram Rider
Valkyrie
Fireball Zappies Baby Dragon Ice Wizard
Zappies
Earthquake Fireball Valkyrie
Baby Dragon
Ice Wizard Valkyrie
Ice Wizard
Baby Dragon Earthquake Fireball Valkyrie
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Valkyrie Zappies Baby Dragon Ram Rider
Valkyrie Zappies Ice Wizard Ram Rider
Ram Rider Valkyrie Zappies Ice Wizard
Valkyrie Zappies Ice Wizard Ram Rider
Earthquake Fireball Valkyrie
Fireball Earthquake Valkyrie Zappies Baby Dragon Ice Wizard
Ram Rider Fireball Zappies Baby Dragon Ice Wizard
Earthquake Fireball Valkyrie Baby Dragon Ram Rider
Zappies Ice Wizard
Valkyrie Zappies Ice Wizard
Valkyrie Ice Wizard Earthquake Fireball Zappies Baby Dragon Ram Rider
Fireball Zappies Baby Dragon Ice Wizard Ram Rider
Earthquake Fireball Valkyrie Zappies Ice Wizard Ram Rider
Fireball Valkyrie Earthquake Zappies Baby Dragon
Zappies Ram Rider
Fireball Zappies Ram Rider
Fireball Valkyrie Zappies
Fireball Valkyrie Zappies Baby Dragon Ice Wizard Ram Rider
Earthquake Valkyrie Baby Dragon Fireball Zappies Ice Wizard Ram Rider
Zappies Ram Rider
Valkyrie Earthquake Fireball Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Zappies
Fireball Valkyrie Baby Dragon
Zappies Valkyrie Ram Rider
Valkyrie Fireball Zappies Ram Rider
Valkyrie Zappies Ram Rider
Fireball Zappies Baby Dragon Ice Wizard Ram Rider
Fireball Valkyrie Zappies Ice Wizard Ram Rider
Valkyrie Zappies
Fireball Valkyrie Zappies Baby Dragon
Zappies
Valkyrie Zappies
Fireball Valkyrie
Fireball Valkyrie Zappies Ram Rider
Fireball Valkyrie Zappies Baby Dragon
Zappies Fireball Valkyrie Baby Dragon
Valkyrie Earthquake Fireball Zappies Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Ice Wizard Ram Rider
Earthquake Fireball Baby Dragon
Earthquake Fireball Valkyrie
Fireball Earthquake Valkyrie Baby Dragon
Fireball Baby Dragon Ice Wizard Ram Rider
Earthquake Baby Dragon
Earthquake Fireball Baby Dragon Ice Wizard Ram Rider
Fireball Ram Rider
Fireball
Earthquake Fireball Valkyrie Ram Rider
Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball
Earthquake Fireball Baby Dragon
Earthquake Fireball Valkyrie Baby Dragon
Earthquake Fireball Baby Dragon
Fireball
Earthquake Fireball Baby Dragon
Earthquake Fireball Valkyrie Baby Dragon Ice Wizard
Fireball Earthquake Baby Dragon Ice Wizard Ram Rider
Fireball Baby Dragon Ram Rider
Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Zappies
Fireball
Earthquake Fireball
Fireball Zappies
Earthquake Fireball
Earthquake Fireball Zappies
Fireball Zappies Baby Dragon Ice Wizard Ram Rider
Fireball
Fireball Valkyrie Baby Dragon
Earthquake Fireball Baby Dragon
Fireball
Fireball Zappies Baby Dragon
Fireball Zappies
Fireball Baby Dragon

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