My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Miner Graveyard
Giant Snowball
Bomber Miner Graveyard
Zap
Bomber Royal Giant Graveyard
Barbarian Barrel
Bomber Wizard Graveyard
The Log
Bomber Royal Giant Mini P.E.K.K.A Graveyard
Earthquake
Bomber Graveyard
Arrows
Bomber Graveyard
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Miner Graveyard
Fireball
Bomber Wizard
Poison
Bomber Wizard Graveyard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Miner Mini P.E.K.K.A Freeze Wizard Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Miner Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A Miner Graveyard
Arrows
Royal Giant Graveyard Mini P.E.K.K.A Freeze Miner
Royal Giant
Bomber Arrows Miner Wizard
Mini P.E.K.K.A
Bomber Arrows Wizard Graveyard
Wizard
Royal Giant Mini P.E.K.K.A Miner
Freeze
Graveyard Arrows
Miner
Royal Giant Bomber Arrows Wizard Graveyard
Graveyard
Arrows Freeze Bomber Mini P.E.K.K.A Miner

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A Miner
Arrows
Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Bomber Arrows Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze
Freeze
Mini P.E.K.K.A Wizard
Miner
Bomber
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Mini P.E.K.K.A Bomber
Mini P.E.K.K.A Bomber Freeze
Mini P.E.K.K.A Bomber
Bomber Arrows Mini P.E.K.K.A
Arrows Freeze Bomber
Arrows Wizard Freeze
Arrows
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Miner
Bomber Arrows Wizard Freeze
Arrows Wizard
Mini P.E.K.K.A Bomber Wizard Freeze
Bomber Wizard Arrows Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Freeze
Wizard Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Wizard
Arrows Wizard Freeze Bomber
Mini P.E.K.K.A
Bomber Wizard Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard Miner
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Wizard Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A
Freeze Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Wizard
Wizard Bomber
Bomber Mini P.E.K.K.A Freeze
Arrows Bomber Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Miner
Arrows Miner
Arrows Freeze
Bomber Wizard Arrows
Arrows Wizard Freeze
Bomber Arrows Wizard
Arrows Wizard Freeze
Arrows Miner Wizard
Mini P.E.K.K.A
Miner Arrows Wizard
Arrows Wizard
Miner
Arrows Freeze
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows Freeze
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Wizard Miner
Arrows Wizard
Arrows
Arrows Freeze Bomber Wizard
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Arrows Wizard
Wizard Freeze
Mini P.E.K.K.A
Bomber Arrows Wizard Miner
Arrows Freeze
Arrows Wizard
Freeze
Arrows Wizard
Freeze
Arrows
Miner Mini P.E.K.K.A Wizard
Arrows Bomber Wizard
Arrows
Freeze
Freeze Miner

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