My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Mega Minion Guards
Zap
Guards
Barbarian Barrel
Elixir Golem Guards
The Log
Elixir Golem Guards
Earthquake
Elixir Golem Guards
Arrows
Guards
Royal Delivery
Mega Minion Elixir Golem Guards
Fireball
Mega Minion Elixir Golem
Poison
Mega Minion Elixir Golem Guards
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Rocket Rage Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Mega Minion Elixir Golem Guards Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Mega Minion

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Elixir Golem Mega Knight
Elixir Golem
Rage Mega Minion Mirror The Log
Rocket
Mirror
Mirror
The Log Elixir Golem Rocket
Rage
Elixir Golem
Guards
The Log
The Log
Mirror Elixir Golem Guards Mega Knight
Mega Knight
Mega Minion The Log

Defense Synergies 0 8

Mega Minion
Guards The Log Mega Knight
Elixir Golem
Rocket
The Log
Mirror
The Log Mega Knight
Rage
Guards
Mega Minion The Log
The Log
Mega Minion Rocket Mirror Guards Mega Knight
Mega Knight
Mega Minion Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion The Log
Mega Minion The Log Mega Knight
Rocket Mega Knight Mega Minion
Mega Minion Guards Mega Knight
Rocket The Log Mega Knight
The Log Mega Minion Guards Mega Knight
Mega Minion Rocket
Rocket The Log Mega Knight
Guards Mega Knight
Guards Mega Minion The Log Mega Knight
Mega Minion
Mega Knight Rocket Guards The Log
Rocket Mega Knight Mega Minion Guards The Log
Mega Knight
Rocket The Log Mega Knight
Mega Knight
Mega Knight Mega Minion Guards The Log
The Log Mega Minion Guards Mega Knight
Mega Knight Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Mega Minion Rocket The Log Mega Knight
Guards Mega Knight Rocket The Log
Rocket Guards Mega Knight The Log
Guards Mega Knight
Rocket
Rocket Guards Mega Minion
Mega Knight
Rocket Mega Knight Mega Minion The Log
Mega Minion Guards
Mega Knight Mega Minion Guards
Rocket Mega Knight Guards The Log
Rocket Mega Knight Guards
Mega Knight
Guards Mega Minion Rocket The Log
Mega Knight Mega Minion The Log
Mega Knight
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards The Log
The Log
Rocket The Log
Rocket Guards The Log
Rocket The Log Mega Knight
Mega Minion Rocket
The Log
The Log
The Log
Rocket Guards
Rocket The Log
Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log Mega Knight
Rocket
Rocket
Rocket Mega Minion The Log Mega Knight
Rocket The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
The Log Mega Knight
Mega Minion
The Log
The Log Mega Knight
Rocket The Log
Rocket Mega Minion Guards
Mega Minion
Rocket The Log Mega Knight
Rocket
Mega Knight
Rocket The Log
Rocket Guards
Rocket Mega Minion
The Log
Mega Minion Rocket Mega Knight
The Log
Rocket
Mega Minion Mega Knight
Rocket Guards The Log
Rocket
Rocket The Log Mega Knight
Rocket Mega Knight

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