My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
RIP
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Fireball Rocket Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Rocket Goblin Barrel Poison Lightning Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Goblin Barrel Miner
Zap
Goblin Barrel
Barbarian Barrel
Goblin Barrel
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Miner
Fireball
Goblin Barrel
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Fireball Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Goblin Barrel Miner Fireball Poison Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Earthquake Goblin Barrel Miner

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Earthquake Goblin Barrel Lightning Miner
Earthquake
Arrows Fireball
Fireball
Arrows Earthquake Miner
Rocket
Miner
Goblin Barrel
Arrows Miner
Poison
Miner
Lightning
Arrows
Miner
Poison Arrows Fireball Rocket Goblin Barrel

Defense Synergies 0 4

Arrows
Fireball Lightning
Earthquake
Fireball
Fireball
Arrows Earthquake Miner
Rocket
Goblin Barrel
Poison
Lightning
Arrows
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Lightning Fireball
Rocket Lightning
Lightning Arrows Earthquake Fireball Rocket Poison
Arrows Fireball Earthquake
Rocket Lightning Arrows Fireball Poison
Earthquake Rocket Lightning Arrows Fireball Poison
Miner
Poison Arrows Earthquake Fireball
Arrows Fireball Poison
Earthquake Fireball Rocket Lightning
Fireball Rocket Arrows Earthquake Poison
Rocket Fireball Lightning
Arrows Fireball Poison
Arrows Fireball
Arrows Earthquake Poison Fireball
Arrows Earthquake Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Poison Arrows Rocket Lightning Miner
Rocket Lightning
Rocket Lightning Fireball
Arrows Fireball Rocket Poison
Rocket Fireball Lightning
Rocket Lightning Fireball Poison
Rocket Lightning Arrows Fireball Poison
Rocket Lightning Fireball
Fireball
Fireball Rocket Poison Lightning
Arrows Poison Earthquake Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Poison Lightning Arrows Rocket
Arrows Fireball Poison Miner
Earthquake Rocket Lightning Arrows Fireball Poison Miner
Earthquake Lightning Arrows Fireball Rocket Poison
Fireball Rocket Poison Arrows Earthquake
Arrows Fireball Poison Rocket
Arrows Earthquake Poison
Arrows Earthquake Fireball Poison Lightning
Arrows Fireball Poison Miner Lightning
Rocket Lightning Fireball Poison
Rocket Poison Lightning Miner Arrows Earthquake Fireball
Fireball Poison Lightning Arrows Rocket
Earthquake Rocket Poison Lightning Fireball Miner
Earthquake Lightning Arrows Fireball Rocket Poison
Earthquake Lightning Arrows Fireball Poison
Earthquake Rocket Lightning Arrows Fireball Poison
Earthquake Lightning Arrows Fireball Rocket Poison
Lightning Arrows Earthquake Fireball Rocket Poison
Rocket Lightning
Rocket Lightning Arrows Earthquake Fireball Poison
Rocket Lightning Arrows Earthquake Fireball Poison Miner
Rocket Lightning Earthquake Fireball Poison
Rocket Lightning Arrows Fireball Poison
Rocket Lightning
Earthquake Rocket Lightning Arrows Fireball Poison
Arrows Earthquake Poison Fireball
Arrows Fireball Poison Miner Earthquake Lightning
Fireball Lightning Arrows Poison Miner
Fireball Rocket Poison Lightning Miner Arrows
Poison Lightning Arrows Fireball
Rocket Lightning Fireball Poison
Lightning Fireball
Poison Lightning Arrows Earthquake Fireball Rocket Miner
Rocket Lightning Arrows Fireball Poison
Rocket Arrows Earthquake Fireball Poison Lightning
Earthquake Lightning Fireball Rocket
Fireball Rocket Poison Lightning Arrows
Arrows Fireball
Fireball Poison Lightning Miner Rocket
Arrows Earthquake Fireball Poison Lightning
Rocket Lightning Arrows Fireball Poison
Fireball Rocket Poison Lightning
Fireball Rocket Poison Lightning
Poison Lightning Fireball Rocket Miner

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