My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon
Barbarian Barrel
Ice Spirit Knight Cannon Magic Archer
The Log
Ice Spirit Cannon
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Magic Archer
Fireball
Cannon Magic Archer
Poison
Cannon Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Tornado Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Knight Cannon Tornado Poison Magic Archer Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Knight Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Barbarian Barrel
Knight
Ice Spirit Barbarian Barrel Poison Magic Archer
Cannon
Barbarian Barrel
Ice Spirit Knight Tornado
Tornado
Magic Archer Barbarian Barrel Poison
Poison
Knight Tornado
Lightning
Magic Archer
Tornado Knight

Defense Synergies 3 16

Ice Spirit
Knight Cannon Barbarian Barrel Tornado Poison Magic Archer
Knight
Cannon Magic Archer Ice Spirit Barbarian Barrel Tornado Poison
Cannon
Knight Ice Spirit Barbarian Barrel Poison Magic Archer
Barbarian Barrel
Ice Spirit Knight Cannon Tornado Poison Magic Archer
Tornado
Magic Archer Ice Spirit Knight Barbarian Barrel Poison
Poison
Ice Spirit Knight Cannon Barbarian Barrel Tornado
Lightning
Magic Archer
Knight Tornado Ice Spirit Cannon Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Barbarian Barrel Magic Archer
Ice Spirit Knight Cannon
Cannon Tornado Knight Lightning
Cannon Knight
Lightning Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Cannon Magic Archer
Tornado Lightning Ice Spirit Cannon Poison Magic Archer
Lightning Cannon Barbarian Barrel Poison Magic Archer
Cannon Tornado
Knight Tornado Ice Spirit Cannon Barbarian Barrel
Poison Knight Cannon Barbarian Barrel Tornado Magic Archer
Tornado Poison Magic Archer
Cannon Ice Spirit Knight Lightning
Ice Spirit Cannon Barbarian Barrel Tornado Poison Magic Archer
Knight Cannon
Tornado Ice Spirit Cannon Lightning
Knight Cannon Tornado Poison
Ice Spirit Cannon Knight Barbarian Barrel Tornado Magic Archer
Barbarian Barrel Tornado Poison Ice Spirit Knight Cannon Magic Archer
Cannon Tornado
Knight Cannon Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Poison Knight Barbarian Barrel Lightning Magic Archer
Ice Spirit Knight Lightning
Lightning Knight Barbarian Barrel Tornado
Knight Cannon
Poison Ice Spirit Tornado Magic Archer
Knight Lightning
Knight
Lightning Ice Spirit Knight Barbarian Barrel Tornado Poison Magic Archer
Cannon
Knight
Lightning Tornado Poison
Lightning Knight Cannon
Cannon Magic Archer
Ice Spirit Knight Barbarian Barrel Tornado Poison Lightning Magic Archer
Poison Cannon Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Magic Archer Knight Barbarian Barrel
Poison Barbarian Barrel Tornado Magic Archer
Lightning Barbarian Barrel Poison Magic Archer
Lightning Knight Barbarian Barrel Poison
Poison Barbarian Barrel Magic Archer
Poison Ice Spirit Tornado Magic Archer
Tornado Poison Magic Archer
Poison Ice Spirit Barbarian Barrel Tornado Lightning Magic Archer
Poison Tornado Lightning
Lightning Tornado Poison
Poison Lightning Knight Barbarian Barrel Tornado Magic Archer
Poison Lightning Tornado Magic Archer
Poison Lightning Knight Barbarian Barrel Magic Archer
Lightning Barbarian Barrel Poison Magic Archer
Lightning Barbarian Barrel Poison Magic Archer
Lightning Barbarian Barrel Poison Magic Archer
Lightning Magic Archer Barbarian Barrel Poison
Lightning Barbarian Barrel Tornado Poison
Lightning
Lightning Barbarian Barrel Poison Magic Archer
Lightning Barbarian Barrel Tornado Poison Magic Archer
Lightning Poison Magic Archer
Lightning Tornado Poison
Tornado Lightning
Lightning Barbarian Barrel Poison
Tornado Poison Ice Spirit Barbarian Barrel Magic Archer
Poison Barbarian Barrel Tornado Lightning Magic Archer
Lightning Tornado Poison Magic Archer
Poison Lightning Barbarian Barrel Tornado Magic Archer
Poison Lightning Tornado Magic Archer
Lightning Ice Spirit Poison
Lightning
Poison Lightning Magic Archer
Lightning Ice Spirit Poison Magic Archer
Poison Lightning Magic Archer
Lightning Ice Spirit Barbarian Barrel Magic Archer
Poison Lightning Tornado Magic Archer
Barbarian Barrel
Poison Lightning Knight Magic Archer
Poison Lightning Magic Archer
Lightning Tornado Poison
Ice Spirit Tornado Poison Lightning Magic Archer
Tornado Poison Lightning Magic Archer
Poison Lightning Barbarian Barrel Tornado Magic Archer

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