My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Barbarians Goblin Hut
Zap
Goblins Firecracker Goblin Hut
Barbarian Barrel
Goblins Firecracker Barbarians Goblin Hut Ice Wizard
The Log
Goblins Firecracker Barbarians Goblin Hut
Earthquake
Firecracker Barbarians Goblin Hut
Arrows
Goblins Firecracker Goblin Hut
Royal Delivery
Goblins Firecracker Barbarians Goblin Hut Ice Wizard Mother Witch
Fireball
Firecracker Barbarians Goblin Hut Ice Wizard Mother Witch
Poison
Firecracker Barbarians Goblin Hut Ice Wizard Mother Witch
Lightning
Goblin Hut Ice Wizard Mother Witch
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Void Ice Wizard Fireball Mother Witch Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Firecracker Void Ice Wizard

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Firecracker
Goblin Hut
Barbarians
Fireball
Goblin Hut
Firecracker Ice Wizard
Void
Ice Wizard
Goblin Hut
Mother Witch

Defense Synergies 0 9

Goblins
Firecracker Ice Wizard
Firecracker
Goblins Goblin Hut Ice Wizard
Barbarians
Fireball
Goblin Hut Ice Wizard
Goblin Hut
Firecracker Fireball Ice Wizard Mother Witch
Void
Ice Wizard
Goblins Firecracker Fireball Goblin Hut Mother Witch
Mother Witch
Goblin Hut Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Hut Void
Barbarians Goblins Firecracker Goblin Hut Ice Wizard
Barbarians Goblin Hut Goblins Void Ice Wizard
Barbarians Goblin Hut Goblins Firecracker Ice Wizard
Firecracker Barbarians Fireball
Fireball Goblins Firecracker Ice Wizard Mother Witch
Firecracker Fireball Goblin Hut Void Ice Wizard
Barbarians Fireball Void
Barbarians Goblins Goblin Hut Ice Wizard
Goblins Firecracker Barbarians Ice Wizard
Goblins Barbarians Ice Wizard Mother Witch Firecracker Fireball Goblin Hut
Firecracker Fireball Goblin Hut Ice Wizard
Barbarians Goblin Hut Fireball Ice Wizard
Fireball Goblins Firecracker Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Fireball Goblin Hut
Barbarians Goblins Firecracker Fireball Goblin Hut
Fireball Goblins Firecracker Barbarians Goblin Hut Ice Wizard
Firecracker Barbarians Fireball Goblin Hut Ice Wizard Mother Witch
Barbarians Goblin Hut
Goblins Firecracker Barbarians Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball Goblin Hut Void
Fireball Void Firecracker
Barbarians Goblins Goblin Hut
Barbarians Fireball
Barbarians Goblin Hut
Firecracker Fireball Mother Witch Goblin Hut Ice Wizard
Goblins Barbarians Fireball Goblin Hut Void Ice Wizard
Barbarians
Void Goblins Firecracker Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Fireball Void
Barbarians Fireball
Firecracker Barbarians Fireball
Barbarians Goblin Hut Goblins Firecracker Fireball
Firecracker Barbarians Fireball Goblin Hut Ice Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker
Firecracker Fireball Void Ice Wizard
Fireball Goblin Hut Void
Firecracker Barbarians Fireball Void
Fireball Firecracker
Firecracker Fireball Mother Witch Ice Wizard
Firecracker
Fireball Firecracker Ice Wizard
Fireball Void Firecracker
Goblins Fireball Void
Firecracker Void Fireball
Fireball Void Firecracker
Firecracker Fireball Goblin Hut Void
Firecracker Fireball Void
Firecracker Fireball Goblin Hut
Firecracker Fireball Goblin Hut
Firecracker Fireball Goblin Hut
Fireball
Void Firecracker Fireball
Firecracker Fireball Mother Witch
Fireball Void
Fireball Void
Void
Barbarians Fireball Void
Firecracker Mother Witch Fireball Ice Wizard
Firecracker Fireball Void Ice Wizard
Fireball Void
Fireball Void Firecracker
Firecracker Fireball Ice Wizard Mother Witch
Firecracker Fireball Goblin Hut Void
Fireball Void
Void Fireball
Void Firecracker Fireball
Firecracker Fireball
Barbarians Fireball Goblin Hut Void
Fireball Firecracker Ice Wizard
Fireball
Fireball Void Firecracker
Firecracker Fireball
Void Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball Void
Void Firecracker Fireball

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