My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Goblin Giant Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Night Witch
Giant Snowball
Skeleton Army Witch Night Witch
Zap
Skeleton Army Witch Goblin Giant Night Witch
Barbarian Barrel
Bomb Tower Skeleton Army Witch Ice Wizard Night Witch
The Log
Skeleton Army Witch
Earthquake
Bomb Tower Skeleton Army Witch
Arrows
Skeleton Army Witch Night Witch
Royal Delivery
Skeleton Army Witch Ice Wizard Night Witch
Fireball
Bomb Tower Skeleton Army Witch Ice Wizard Night Witch
Poison
Bomb Tower Skeleton Army Witch Ice Wizard Night Witch
Lightning
Bomb Tower Witch Ice Wizard Night Witch
Rocket
Bomb Tower Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Bomb Tower Night Witch Giant Witch Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Bomb Tower Night Witch

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Giant
Night Witch Rocket Witch Ice Wizard
Rocket
Giant
Skeleton Army
Witch
Giant Goblin Giant
Goblin Giant
Witch Ice Wizard Night Witch
Ice Wizard
Giant Goblin Giant
Night Witch
Giant Goblin Giant

Defense Synergies 0 5

Bomb Tower
Skeleton Army Ice Wizard
Giant
Rocket
Skeleton Army
Bomb Tower Ice Wizard
Witch
Ice Wizard
Goblin Giant
Ice Wizard
Bomb Tower Skeleton Army Witch Night Witch
Night Witch
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Giant
Bomb Tower Skeleton Army Witch Ice Wizard Night Witch
Bomb Tower Rocket Skeleton Army Witch Ice Wizard Night Witch
Bomb Tower Skeleton Army Witch Night Witch Ice Wizard
Bomb Tower Rocket Skeleton Army
Skeleton Army Bomb Tower Ice Wizard Night Witch
Rocket Bomb Tower Witch Ice Wizard Night Witch
Rocket Bomb Tower Goblin Giant
Witch Bomb Tower Skeleton Army Ice Wizard Night Witch
Skeleton Army Ice Wizard Night Witch
Skeleton Army Witch Ice Wizard Bomb Tower Goblin Giant Night Witch
Witch Ice Wizard Night Witch
Bomb Tower Skeleton Army Night Witch Rocket Witch Ice Wizard
Bomb Tower Rocket Skeleton Army Witch Night Witch
Skeleton Army Bomb Tower
Bomb Tower Rocket Skeleton Army
Bomb Tower Skeleton Army Witch Night Witch
Bomb Tower Skeleton Army Witch Ice Wizard Night Witch
Bomb Tower Witch Ice Wizard
Bomb Tower
Skeleton Army Bomb Tower Witch Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Bomb Tower Rocket
Skeleton Army Bomb Tower Rocket Witch Goblin Giant
Rocket Skeleton Army Goblin Giant Night Witch
Skeleton Army Witch Goblin Giant Night Witch
Rocket Bomb Tower Witch Goblin Giant Ice Wizard
Rocket Skeleton Army Bomb Tower Witch Goblin Giant Ice Wizard Night Witch
Bomb Tower Skeleton Army Goblin Giant
Rocket Bomb Tower Skeleton Army Witch
Witch Skeleton Army Goblin Giant
Bomb Tower Witch
Rocket Skeleton Army Goblin Giant
Rocket Skeleton Army Bomb Tower Witch Goblin Giant Night Witch
Bomb Tower Skeleton Army Witch
Skeleton Army Witch Bomb Tower Rocket Goblin Giant Night Witch
Bomb Tower Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ice Wizard
Rocket Goblin Giant
Rocket
Rocket
Rocket Witch Goblin Giant Ice Wizard
Witch
Ice Wizard
Rocket Night Witch
Rocket
Rocket
Rocket
Rocket
Rocket Witch
Rocket
Rocket
Rocket Night Witch
Rocket
Rocket Witch
Rocket Night Witch
Rocket
Rocket
Rocket
Witch Ice Wizard
Witch
Witch Ice Wizard
Witch
Rocket
Witch Ice Wizard Night Witch
Rocket Witch
Night Witch
Rocket Night Witch
Rocket
Rocket
Rocket Skeleton Army Witch Night Witch
Rocket Witch Ice Wizard
Rocket
Rocket
Rocket Witch
Rocket Witch
Rocket Witch Goblin Giant

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