My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Baby Dragon
Zap
Bandit
Barbarian Barrel
Ice Wizard Royal Ghost Bandit
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost Bandit
Fireball
Baby Dragon Ice Wizard Bandit
Poison
Ice Wizard
Lightning
Baby Dragon Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Ice Wizard Royal Ghost Bandit Fireball Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Ice Wizard Royal Ghost

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Bandit
Fireball
Arrows Baby Dragon
Rage
Baby Dragon
Fireball P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A
Arrows Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon P.E.K.K.A Bandit
Royal Ghost
Bandit
Bandit
Arrows Baby Dragon Ice Wizard Royal Ghost

Defense Synergies 1 10

Arrows
Fireball P.E.K.K.A Ice Wizard Bandit
Fireball
Arrows Ice Wizard Bandit
Rage
Baby Dragon
Ice Wizard P.E.K.K.A Bandit
P.E.K.K.A
Arrows Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Arrows Fireball P.E.K.K.A Bandit
Royal Ghost
Bandit
Arrows Fireball Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A Ice Wizard Bandit
Arrows Fireball P.E.K.K.A
Arrows Fireball Baby Dragon Ice Wizard Royal Ghost Bandit
Arrows Fireball Baby Dragon Ice Wizard
Arrows Fireball Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A Ice Wizard
Ice Wizard Royal Ghost Bandit
Ice Wizard Arrows Fireball Baby Dragon Royal Ghost Bandit
Arrows Fireball Baby Dragon Ice Wizard
P.E.K.K.A Fireball Ice Wizard Bandit
Fireball Arrows Baby Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Fireball P.E.K.K.A Bandit
Arrows Fireball P.E.K.K.A
Arrows Fireball Baby Dragon Ice Wizard Royal Ghost Bandit
Arrows Baby Dragon Fireball Ice Wizard Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Arrows Fireball Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Arrows Baby Dragon Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Fireball Bandit
P.E.K.K.A Bandit
Arrows Fireball Baby Dragon Ice Wizard
P.E.K.K.A Fireball Ice Wizard Bandit
P.E.K.K.A
P.E.K.K.A Fireball Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Bandit
Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A
Arrows Fireball Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon Royal Ghost Bandit
Arrows Fireball Baby Dragon Ice Wizard Royal Ghost Bandit
Arrows Fireball Baby Dragon Bandit
Arrows Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Arrows Fireball Bandit
Fireball
Arrows Fireball Bandit
Fireball Arrows Baby Dragon
Fireball Baby Dragon Bandit
Arrows Fireball Baby Dragon Bandit
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Bandit
Arrows Fireball Baby Dragon Bandit
Arrows Fireball
Arrows Fireball Baby Dragon Bandit
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Arrows Fireball Baby Dragon Ice Wizard Royal Ghost Bandit
Fireball Arrows Baby Dragon Bandit
Fireball Arrows Baby Dragon Bandit
Arrows Fireball Baby Dragon Ice Wizard
Fireball
Fireball
Arrows Fireball Bandit
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Bandit
Fireball Arrows Baby Dragon Ice Wizard
Arrows Fireball
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
P.E.K.K.A
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Royal Ghost Bandit

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