My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Elixir Golem Bowler Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix
Giant Snowball
Mega Minion
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Mega Minion Elixir Golem Battle Healer Bowler
Fireball
Firecracker Mega Minion Elixir Golem Battle Healer Bowler
Poison
Firecracker Mega Minion Elixir Golem Battle Healer Phoenix
Lightning
Mega Minion Battle Healer Bowler Phoenix
Rocket
Battle Healer Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Battle Healer Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mega Minion Elixir Golem Fireball Battle Healer Phoenix Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Mega Minion Elixir Golem Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mega Minion Battle Healer Bowler Mega Knight
Mega Minion
Firecracker Elixir Golem Fireball Battle Healer Bowler Mega Knight
Elixir Golem
Firecracker Battle Healer Mega Minion Fireball Bowler
Fireball
Mega Minion Elixir Golem Mega Knight
Battle Healer
Elixir Golem Firecracker Mega Minion Bowler
Bowler
Firecracker Mega Minion Elixir Golem Battle Healer
Phoenix
Mega Knight
Firecracker Mega Minion Fireball

Defense Synergies 0 8

Firecracker
Mega Minion Battle Healer Mega Knight
Mega Minion
Firecracker Mega Knight
Elixir Golem
Fireball
Battle Healer Mega Knight
Battle Healer
Firecracker Fireball Bowler Phoenix
Bowler
Battle Healer
Phoenix
Battle Healer
Mega Knight
Firecracker Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Mega Minion Fireball
Firecracker Mega Minion Battle Healer Phoenix Mega Knight
Bowler Mega Knight Mega Minion
Firecracker Mega Minion Bowler Phoenix Mega Knight
Firecracker Fireball Battle Healer Bowler Mega Knight
Fireball Bowler Firecracker Mega Minion Mega Knight
Mega Minion Firecracker Fireball Phoenix
Bowler Fireball Battle Healer Phoenix Mega Knight
Phoenix
Firecracker Battle Healer Bowler Phoenix Mega Knight
Firecracker Mega Minion Fireball Bowler Mega Knight
Mega Minion Firecracker Fireball Phoenix
Bowler Mega Knight Fireball Battle Healer
Fireball Bowler Mega Knight Firecracker Mega Minion
Phoenix Mega Knight
Fireball Bowler Mega Knight
Mega Knight Firecracker Fireball Bowler
Fireball Mega Knight Firecracker Mega Minion Battle Healer Bowler
Firecracker Mega Minion Fireball Battle Healer Bowler Mega Knight
Phoenix
Bowler Mega Knight Firecracker Fireball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Battle Healer Bowler
Fireball Firecracker Mega Minion Battle Healer Bowler Phoenix Mega Knight
Mega Knight Battle Healer Bowler
Bowler Mega Knight Fireball Battle Healer Phoenix
Battle Healer Bowler Phoenix Mega Knight
Firecracker Fireball
Mega Minion Fireball Battle Healer Bowler Phoenix
Mega Knight Battle Healer Phoenix
Mega Knight Firecracker Mega Minion Fireball Phoenix
Mega Minion Phoenix
Mega Knight Mega Minion Bowler Phoenix
Mega Knight Fireball Bowler Phoenix
Bowler Mega Knight Fireball
Firecracker Fireball Bowler Mega Knight
Phoenix Firecracker Mega Minion Fireball Battle Healer Bowler
Bowler Mega Knight Firecracker Mega Minion Fireball Battle Healer Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Bowler
Fireball
Firecracker Fireball
Fireball Firecracker Bowler Mega Knight
Firecracker Fireball Mega Minion
Firecracker Bowler
Fireball Firecracker Bowler
Fireball Firecracker
Fireball Bowler
Firecracker Fireball Bowler
Fireball Firecracker
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler Mega Knight
Fireball
Firecracker Mega Minion Fireball Bowler Mega Knight
Firecracker Fireball Bowler Mega Knight
Fireball Bowler Mega Knight
Fireball
Bowler
Fireball
Firecracker Fireball Bowler Mega Knight
Mega Minion
Firecracker Fireball Bowler
Fireball Bowler Mega Knight
Fireball Firecracker
Firecracker Fireball
Firecracker Mega Minion Fireball
Mega Minion Fireball Bowler
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Bowler
Fireball
Fireball Firecracker Mega Minion
Fireball
Fireball Firecracker Mega Minion Bowler Mega Knight
Firecracker Fireball Bowler
Fireball
Firecracker Mega Minion Mega Knight
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball Bowler Mega Knight

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