My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Fire Spirit Cannon Guards Graveyard
Zap
Fire Spirit Cannon Guards Graveyard
Barbarian Barrel
Fire Spirit Knight Cannon Guards Executioner Graveyard
The Log
Fire Spirit Cannon Guards Graveyard
Earthquake
Cannon Guards Graveyard
Arrows
Fire Spirit Guards Graveyard
Royal Delivery
Fire Spirit Knight Guards Executioner Graveyard
Fireball
Cannon Executioner
Poison
Cannon Guards Executioner Graveyard
Lightning
Knight Cannon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Poison Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Guards Tornado Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Cannon Guards Tornado Poison Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Cannon Guards

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Knight
Executioner Graveyard Fire Spirit Poison
Cannon
Guards
Graveyard
Tornado
Executioner Poison Graveyard
Poison
Graveyard Knight Tornado
Executioner
Knight Tornado
Graveyard
Knight Poison Guards Tornado

Defense Synergies 4 8

Fire Spirit
Knight Tornado
Knight
Fire Spirit Cannon Executioner Tornado Poison
Cannon
Knight Guards Poison
Guards
Cannon Poison Executioner
Tornado
Executioner Fire Spirit Knight Poison
Poison
Knight Cannon Guards Tornado
Executioner
Knight Tornado Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Executioner
Knight Cannon Executioner
Cannon Tornado Fire Spirit Knight Executioner
Cannon Knight Guards
Tornado Poison
Tornado Fire Spirit Cannon Guards Executioner
Tornado Fire Spirit Cannon Poison Executioner
Cannon Poison
Cannon Tornado
Knight Guards Tornado Fire Spirit Cannon
Guards Poison Executioner Knight Cannon Tornado
Executioner Tornado Poison
Cannon Fire Spirit Knight Guards
Fire Spirit Executioner Cannon Guards Tornado Poison
Knight Cannon
Tornado Cannon
Knight Cannon Tornado Poison Executioner
Fire Spirit Cannon Knight Guards Tornado Executioner
Tornado Poison Executioner Fire Spirit Knight Cannon Guards
Cannon Tornado
Fire Spirit Knight Cannon Guards Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Poison Knight Executioner
Guards Knight
Guards Knight Tornado
Knight Cannon Guards Executioner
Fire Spirit Poison Executioner Tornado
Guards Knight
Knight
Knight Tornado Poison
Cannon Guards
Knight Guards
Guards Tornado Poison
Knight Cannon Guards Executioner
Cannon Executioner
Guards Knight Tornado Poison Executioner
Poison Executioner Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Guards
Poison Tornado Executioner
Poison
Knight Guards Poison
Poison Executioner Fire Spirit
Poison Executioner Fire Spirit Tornado
Fire Spirit Tornado Poison Executioner
Poison Fire Spirit Tornado Executioner
Poison Tornado
Fire Spirit Guards Tornado Poison
Poison Knight Tornado
Poison Fire Spirit Tornado Executioner
Poison Fire Spirit Knight Executioner
Poison
Poison
Poison Executioner
Poison Executioner
Tornado Poison
Fire Spirit Poison Executioner
Fire Spirit Tornado Poison
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Fire Spirit Executioner
Poison Tornado Executioner
Tornado Poison
Poison Tornado
Poison Fire Spirit Tornado Executioner
Guards Poison
Poison
Poison
Poison
Fire Spirit Guards
Poison Fire Spirit Tornado Executioner
Poison Knight Executioner
Poison Executioner
Tornado Poison
Executioner
Guards Tornado Poison
Tornado Poison Executioner
Poison Tornado Executioner

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