My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Dark Prince Executioner Giant Skeleton Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Furnace
Zap
Furnace Dark Prince
Barbarian Barrel
Furnace Dark Prince Executioner Giant Skeleton Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A Furnace Dark Prince Giant Skeleton
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Dark Prince Executioner Giant Skeleton Ice Wizard Magic Archer
Fireball
Furnace Executioner Ice Wizard Magic Archer
Poison
Furnace Executioner Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Furnace Dark Prince Executioner Ice Wizard Magic Archer
Rocket
Furnace Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince Executioner Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Executioner Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Wizard Mini P.E.K.K.A Furnace Dark Prince Magic Archer Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Ice Wizard Mini P.E.K.K.A Furnace

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Furnace Mirror Dark Prince Giant Skeleton Ice Wizard Magic Archer
Furnace
Mini P.E.K.K.A Mirror Dark Prince Giant Skeleton
Mirror
Mini P.E.K.K.A Furnace Giant Skeleton Magic Archer
Dark Prince
Mini P.E.K.K.A Furnace Executioner Ice Wizard Magic Archer
Executioner
Dark Prince
Giant Skeleton
Mini P.E.K.K.A Furnace Mirror Ice Wizard Magic Archer
Ice Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton
Magic Archer
Mini P.E.K.K.A Mirror Dark Prince Giant Skeleton

Defense Synergies 1 17

Mini P.E.K.K.A
Furnace Mirror Executioner Ice Wizard Magic Archer
Furnace
Mirror Mini P.E.K.K.A Dark Prince Ice Wizard Magic Archer
Mirror
Furnace Mini P.E.K.K.A Executioner Ice Wizard Magic Archer
Dark Prince
Furnace Executioner Ice Wizard Magic Archer
Executioner
Mini P.E.K.K.A Mirror Dark Prince Giant Skeleton
Giant Skeleton
Executioner Ice Wizard Magic Archer
Ice Wizard
Mini P.E.K.K.A Furnace Mirror Dark Prince Giant Skeleton
Magic Archer
Mini P.E.K.K.A Furnace Mirror Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Magic Archer
Mini P.E.K.K.A Furnace Dark Prince Executioner Ice Wizard
Mini P.E.K.K.A Furnace Dark Prince Executioner Giant Skeleton Ice Wizard
Mini P.E.K.K.A Furnace Dark Prince Ice Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton
Furnace Dark Prince Executioner Ice Wizard Magic Archer
Furnace Executioner Ice Wizard Magic Archer
Giant Skeleton Magic Archer
Mini P.E.K.K.A Furnace Ice Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton Ice Wizard
Executioner Ice Wizard Furnace Dark Prince Giant Skeleton Magic Archer
Executioner Furnace Ice Wizard Magic Archer
Mini P.E.K.K.A Furnace Dark Prince Giant Skeleton Ice Wizard
Executioner Mini P.E.K.K.A Furnace Dark Prince Magic Archer
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace Dark Prince Executioner
Furnace Dark Prince Executioner Ice Wizard Magic Archer
Furnace Executioner Dark Prince Giant Skeleton Ice Wizard Magic Archer
Mini P.E.K.K.A
Dark Prince Mini P.E.K.K.A Furnace Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Dark Prince Giant Skeleton
Mini P.E.K.K.A Executioner Magic Archer
Giant Skeleton Mini P.E.K.K.A Furnace Dark Prince
Mini P.E.K.K.A Dark Prince Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Dark Prince Executioner
Furnace Executioner Ice Wizard Magic Archer
Mini P.E.K.K.A Dark Prince Furnace Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton Dark Prince
Giant Skeleton Mini P.E.K.K.A Dark Prince Magic Archer
Mini P.E.K.K.A Dark Prince Giant Skeleton
Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Giant Skeleton Executioner
Furnace Executioner Magic Archer
Mini P.E.K.K.A Furnace Dark Prince Executioner Giant Skeleton Magic Archer
Executioner Mini P.E.K.K.A Dark Prince Giant Skeleton Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Executioner Ice Wizard Magic Archer
Giant Skeleton Magic Archer
Dark Prince Giant Skeleton
Executioner Furnace Dark Prince Magic Archer
Executioner Furnace Ice Wizard Magic Archer
Furnace Executioner Magic Archer
Executioner Ice Wizard Magic Archer
Mini P.E.K.K.A
Dark Prince Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Furnace Magic Archer
Furnace Executioner Magic Archer
Magic Archer Furnace Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Executioner Magic Archer
Magic Archer
Giant Skeleton Magic Archer
Furnace Dark Prince Executioner Ice Wizard Magic Archer
Executioner Ice Wizard Magic Archer
Magic Archer
Magic Archer
Furnace Executioner Ice Wizard Magic Archer
Mini P.E.K.K.A
Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Dark Prince Magic Archer
Executioner Ice Wizard Magic Archer
Mini P.E.K.K.A Dark Prince Executioner Magic Archer
Executioner Magic Archer
Giant Skeleton
Dark Prince Executioner
Giant Skeleton Magic Archer
Executioner Magic Archer
Dark Prince Executioner Giant Skeleton Magic Archer

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