My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Wizard
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard P.E.K.K.A
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Tornado Void Hog Rider Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Tornado Void

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Hog Rider
The Log Wizard Tornado Void Golden Knight
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Wizard P.E.K.K.A Hog Rider The Log
Void
Hog Rider
P.E.K.K.A
Tornado Wizard The Log
The Log
Hog Rider Tornado P.E.K.K.A
Golden Knight
Hog Rider

Defense Synergies 4 6

Cannon
The Log Wizard
Hog Rider
Wizard
Tornado Cannon P.E.K.K.A The Log Golden Knight
Tornado
Wizard P.E.K.K.A The Log
Void
P.E.K.K.A
Tornado The Log Wizard
The Log
Cannon P.E.K.K.A Wizard Tornado Golden Knight
Golden Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Void The Log Golden Knight
P.E.K.K.A Cannon The Log
Cannon Tornado P.E.K.K.A Void
Cannon P.E.K.K.A
Tornado P.E.K.K.A The Log
Tornado The Log Cannon
Tornado Cannon Wizard Void
Cannon Void P.E.K.K.A The Log Golden Knight
Cannon P.E.K.K.A Tornado
Tornado Cannon
Cannon Wizard Tornado The Log
Wizard Tornado
Cannon P.E.K.K.A Wizard The Log
Wizard Cannon Tornado P.E.K.K.A The Log Golden Knight
P.E.K.K.A Cannon
Tornado Cannon P.E.K.K.A The Log
Wizard Cannon Tornado P.E.K.K.A
Cannon Wizard Tornado The Log Golden Knight
Wizard Tornado The Log Cannon
P.E.K.K.A Cannon Tornado
Wizard Cannon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A
Void Wizard The Log
P.E.K.K.A The Log Golden Knight
P.E.K.K.A Tornado The Log
P.E.K.K.A Cannon
Wizard Tornado
P.E.K.K.A Void
P.E.K.K.A
Void P.E.K.K.A Tornado The Log
P.E.K.K.A Cannon
P.E.K.K.A Golden Knight
P.E.K.K.A Tornado Void The Log
P.E.K.K.A Cannon Wizard Golden Knight
Wizard Cannon
Tornado P.E.K.K.A The Log Golden Knight
Cannon Wizard P.E.K.K.A The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log Golden Knight
Void Tornado The Log Golden Knight
Void The Log
Void The Log
Wizard The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
Void The Log Wizard Tornado Golden Knight
Tornado Void
Void Wizard Tornado The Log Golden Knight
Void Wizard Tornado
Void The Log Golden Knight
Void
The Log
Wizard The Log Golden Knight
Wizard The Log
Tornado
Void Wizard The Log
Wizard Tornado The Log Golden Knight
Void The Log
Wizard Tornado Void
Void Tornado The Log
Void The Log
Tornado The Log Wizard
Void The Log Wizard Tornado Golden Knight
Void Wizard Tornado The Log Golden Knight
Void Tornado The Log Golden Knight
Wizard Tornado
Wizard Void
Void
Void Wizard The Log
Void
P.E.K.K.A
Wizard The Log
Void
Wizard Tornado
The Log
Void Wizard
The Log Wizard
Void Tornado
P.E.K.K.A
Tornado The Log Golden Knight
Tornado Void
Void Tornado The Log Golden Knight

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