My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Minion Horde Hog Rider Goblin Barrel
Zap
Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Bomb Tower Goblin Barrel
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Bomb Tower Hog Rider Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Knight Goblin Gang Minion Horde Hog Rider Goblin Barrel
Fireball
Goblin Gang Minion Horde Bomb Tower Hog Rider Goblin Barrel
Poison
Goblin Gang Minion Horde Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Minion Horde Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Fireball Bomb Tower Hog Rider Freeze Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Goblin Barrel Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Minion Horde Fireball
Goblin Gang
Knight Hog Rider Goblin Barrel
Minion Horde
Knight Hog Rider Freeze
Fireball
Hog Rider Knight Freeze
Bomb Tower
Hog Rider
Knight Goblin Gang Fireball Freeze Minion Horde Goblin Barrel
Goblin Barrel
Knight Goblin Gang Hog Rider
Freeze
Hog Rider Minion Horde Fireball

Defense Synergies 2 6

Knight
Goblin Gang Bomb Tower Minion Horde Fireball
Goblin Gang
Knight Bomb Tower
Minion Horde
Knight Freeze
Fireball
Knight Bomb Tower Freeze
Bomb Tower
Knight Goblin Gang Fireball
Hog Rider
Goblin Barrel
Freeze
Minion Horde Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball
Minion Horde Bomb Tower Knight Goblin Gang
Goblin Gang Minion Horde Bomb Tower Knight Freeze
Minion Horde Bomb Tower Knight Goblin Gang
Fireball Bomb Tower
Goblin Gang Fireball Freeze Bomb Tower
Minion Horde Goblin Gang Fireball Bomb Tower Freeze
Fireball Bomb Tower
Minion Horde Goblin Gang Bomb Tower
Knight Goblin Gang Minion Horde
Goblin Gang Minion Horde Knight Fireball Bomb Tower Freeze
Minion Horde Goblin Gang Fireball
Minion Horde Bomb Tower Knight Goblin Gang Fireball Freeze
Fireball Bomb Tower Goblin Gang Minion Horde Freeze
Knight Goblin Gang Minion Horde Bomb Tower
Minion Horde Bomb Tower Goblin Gang Fireball Freeze
Minion Horde Bomb Tower Knight Goblin Gang Fireball
Fireball Bomb Tower Knight Goblin Gang Minion Horde
Bomb Tower Freeze Knight Fireball
Bomb Tower
Goblin Gang Knight Minion Horde Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Bomb Tower
Goblin Gang Knight Minion Horde Bomb Tower
Goblin Gang Knight Minion Horde Fireball
Knight Goblin Gang Minion Horde
Fireball Goblin Gang Minion Horde Bomb Tower Freeze
Goblin Gang Knight Minion Horde Fireball Bomb Tower
Knight Minion Horde Bomb Tower
Minion Horde Freeze Knight Fireball Bomb Tower
Goblin Gang Minion Horde
Knight Minion Horde Bomb Tower
Fireball
Knight Goblin Gang Minion Horde Fireball Bomb Tower
Minion Horde Fireball Bomb Tower
Goblin Gang Knight Minion Horde Fireball Bomb Tower Freeze
Minion Horde Fireball Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Freeze
Fireball
Minion Horde Fireball
Knight Fireball Freeze
Fireball Minion Horde
Fireball Minion Horde Freeze
Minion Horde
Fireball Freeze
Fireball
Goblin Gang Minion Horde Fireball
Knight Minion Horde Fireball
Fireball
Knight Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball Freeze
Minion Horde
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Freeze Fireball
Minion Horde
Fireball
Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball Freeze
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Freeze
Minion Horde
Fireball
Minion Horde Goblin Gang Fireball Freeze
Fireball
Freeze
Fireball
Fireball Knight Goblin Gang Minion Horde
Fireball
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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