My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Fisherman Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman Inferno Dragon
Giant Snowball
Barbarians Skeleton Army Baby Dragon Witch Fisherman Inferno Dragon
Zap
Skeleton Army Witch Fisherman Inferno Dragon
Barbarian Barrel
Barbarians Wizard Skeleton Army Witch Magic Archer
The Log
Barbarians Skeleton Army Witch Fisherman
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Wizard Skeleton Army Baby Dragon Witch Fisherman Inferno Dragon Magic Archer
Fireball
Barbarians Wizard Skeleton Army Baby Dragon Witch Fisherman Inferno Dragon Magic Archer
Poison
Barbarians Wizard Skeleton Army Witch Fisherman Magic Archer
Lightning
Wizard Baby Dragon Witch Fisherman Inferno Dragon Magic Archer
Rocket
Barbarians Wizard Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fisherman Baby Dragon Inferno Dragon Magic Archer Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Fisherman Baby Dragon Inferno Dragon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Skeleton Army
Baby Dragon
Witch Fisherman Inferno Dragon
Witch
Baby Dragon
Fisherman
Baby Dragon
Inferno Dragon
Baby Dragon
Magic Archer

Defense Synergies 0 8

Barbarians
Skeleton Army
Wizard
Skeleton Army
Skeleton Army
Barbarians Wizard Inferno Dragon Magic Archer
Baby Dragon
Witch Inferno Dragon
Witch
Baby Dragon Fisherman
Fisherman
Witch Magic Archer
Inferno Dragon
Skeleton Army Baby Dragon
Magic Archer
Skeleton Army Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Magic Archer
Barbarians Skeleton Army Inferno Dragon Witch Fisherman
Barbarians Skeleton Army Witch Fisherman Inferno Dragon
Barbarians Skeleton Army Witch Inferno Dragon Fisherman
Barbarians Skeleton Army
Skeleton Army Baby Dragon Magic Archer
Inferno Dragon Wizard Baby Dragon Witch Magic Archer
Barbarians Baby Dragon Magic Archer
Barbarians Witch Inferno Dragon Skeleton Army Fisherman
Skeleton Army Barbarians Fisherman
Barbarians Skeleton Army Witch Wizard Baby Dragon Fisherman Magic Archer
Inferno Dragon Wizard Baby Dragon Witch Magic Archer
Barbarians Skeleton Army Wizard Witch
Wizard Skeleton Army Barbarians Baby Dragon Witch Magic Archer
Barbarians Skeleton Army Inferno Dragon
Barbarians Skeleton Army Fisherman Inferno Dragon
Barbarians Wizard Skeleton Army Witch Fisherman
Barbarians Wizard Skeleton Army Baby Dragon Witch Fisherman Magic Archer
Wizard Baby Dragon Witch Barbarians Fisherman Inferno Dragon Magic Archer
Barbarians Fisherman Inferno Dragon
Wizard Skeleton Army Barbarians Baby Dragon Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch Fisherman
Wizard Baby Dragon Fisherman Inferno Dragon Magic Archer
Barbarians Skeleton Army Witch Fisherman
Skeleton Army Barbarians Fisherman
Barbarians Skeleton Army Witch Fisherman Inferno Dragon
Wizard Baby Dragon Witch Magic Archer
Skeleton Army Barbarians Witch
Barbarians Skeleton Army Fisherman Inferno Dragon
Barbarians Skeleton Army Baby Dragon Witch Inferno Dragon Magic Archer
Witch Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Witch
Skeleton Army Barbarians
Barbarians Skeleton Army Wizard Witch
Wizard Barbarians Skeleton Army Baby Dragon Witch Magic Archer
Barbarians Skeleton Army Witch Baby Dragon Fisherman Inferno Dragon Magic Archer
Barbarians Wizard Baby Dragon Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Fisherman Magic Archer
Baby Dragon Magic Archer
Barbarians
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Fisherman
Fisherman
Wizard Fisherman Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Fisherman Magic Archer
Baby Dragon Fisherman Magic Archer
Baby Dragon Fisherman Magic Archer
Wizard Baby Dragon Witch Magic Archer
Magic Archer Wizard Baby Dragon
Fisherman
Wizard Baby Dragon Fisherman Magic Archer
Wizard Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Wizard
Fisherman
Barbarians Baby Dragon
Wizard Baby Dragon Witch Magic Archer
Witch Fisherman Inferno Dragon
Wizard Baby Dragon Witch Fisherman Magic Archer
Wizard Baby Dragon Witch Fisherman Magic Archer
Baby Dragon Fisherman Magic Archer
Wizard Baby Dragon Witch Magic Archer
Wizard Witch
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Barbarians Skeleton Army Witch Magic Archer
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Witch Magic Archer
Baby Dragon Witch Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: