My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Barbarians Minion Horde Hog Rider
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Inferno Tower
The Log
Barbarians Elite Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider
Fireball
Barbarians Minion Horde Elite Barbarians Hog Rider Inferno Tower
Poison
Barbarians Minion Horde Inferno Tower
Lightning
Elite Barbarians Valkyrie Inferno Tower
Rocket
Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Hog Rider Barbarians Minion Horde Inferno Tower Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Valkyrie Hog Rider Barbarians

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Hog Rider
Elite Barbarians
Valkyrie Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider
Hog Rider
Fireball Valkyrie Barbarians Minion Horde Elite Barbarians Rocket
Inferno Tower
Rocket
Hog Rider

Defense Synergies 1 5

Barbarians
Minion Horde
Minion Horde
Barbarians Inferno Tower
Elite Barbarians
Valkyrie
Fireball
Valkyrie Inferno Tower
Valkyrie
Elite Barbarians Fireball Inferno Tower
Hog Rider
Inferno Tower
Minion Horde Fireball Valkyrie
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball Valkyrie Inferno Tower
Barbarians Minion Horde Elite Barbarians Inferno Tower Valkyrie
Barbarians Minion Horde Inferno Tower Rocket Elite Barbarians Valkyrie
Barbarians Minion Horde Elite Barbarians Inferno Tower Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie Rocket
Fireball Valkyrie
Minion Horde Inferno Tower Rocket Fireball
Rocket Barbarians Fireball Valkyrie Inferno Tower
Barbarians Minion Horde Inferno Tower Elite Barbarians
Elite Barbarians Barbarians Minion Horde Valkyrie Inferno Tower
Barbarians Minion Horde Valkyrie Fireball
Minion Horde Inferno Tower Fireball
Barbarians Minion Horde Inferno Tower Elite Barbarians Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Barbarians Minion Horde
Barbarians Elite Barbarians Inferno Tower Minion Horde
Barbarians Minion Horde Inferno Tower Rocket Elite Barbarians Fireball
Barbarians Minion Horde Elite Barbarians Fireball Valkyrie Inferno Tower
Fireball Barbarians Minion Horde Elite Barbarians Valkyrie
Valkyrie Barbarians Fireball
Barbarians Elite Barbarians Inferno Tower
Valkyrie Barbarians Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians Fireball Inferno Tower
Fireball Elite Barbarians Valkyrie Rocket
Barbarians Minion Horde Elite Barbarians Valkyrie Inferno Tower Rocket
Valkyrie Rocket Barbarians Minion Horde Elite Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Minion Horde Elite Barbarians Valkyrie
Fireball Rocket Minion Horde
Rocket Barbarians Minion Horde Elite Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Barbarians Minion Horde Elite Barbarians Valkyrie
Minion Horde Rocket Barbarians Elite Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians Valkyrie Inferno Tower
Rocket Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Rocket Minion Horde Fireball Valkyrie Inferno Tower
Barbarians Minion Horde Fireball Valkyrie
Barbarians Elite Barbarians Inferno Tower Minion Horde Fireball Valkyrie Rocket
Valkyrie Barbarians Minion Horde Elite Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Rocket
Fireball
Rocket Minion Horde Fireball
Barbarians Fireball Valkyrie Rocket
Fireball Rocket Minion Horde Valkyrie
Fireball Minion Horde Rocket
Minion Horde
Fireball
Fireball
Rocket Minion Horde Elite Barbarians Fireball
Rocket Minion Horde Fireball Valkyrie
Fireball Rocket
Rocket Elite Barbarians Fireball
Minion Horde Fireball Rocket
Elite Barbarians Fireball
Rocket Minion Horde Fireball
Minion Horde Fireball Rocket
Fireball Rocket
Minion Horde Rocket
Rocket Fireball
Rocket Fireball Valkyrie
Rocket Minion Horde Fireball
Rocket Fireball
Rocket
Rocket Barbarians Minion Horde Fireball
Fireball Valkyrie
Minion Horde
Fireball
Fireball
Fireball Rocket
Elite Barbarians Minion Horde Fireball
Rocket Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Rocket
Rocket Minion Horde Fireball
Minion Horde
Rocket Fireball
Minion Horde Barbarians Fireball Rocket
Fireball Rocket
Fireball
Fireball Minion Horde Valkyrie Rocket
Fireball
Rocket Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Rocket
Fireball Rocket
Fireball Rocket

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