My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Battle Ram Wizard X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Skeleton Army
Giant Snowball
Battle Ram Guards Skeleton Army
Zap
Battle Ram Guards Skeleton Army X-Bow
Barbarian Barrel
Tesla Valkyrie Battle Ram Wizard Guards Skeleton Army X-Bow
The Log
Battle Ram Guards Skeleton Army X-Bow
Earthquake
Tesla Guards Skeleton Army X-Bow
Arrows
Guards Skeleton Army
Royal Delivery
Valkyrie Battle Ram Wizard Guards Skeleton Army
Fireball
Tesla Battle Ram Wizard Skeleton Army X-Bow
Poison
Wizard Guards Skeleton Army X-Bow
Lightning
Tesla Valkyrie Battle Ram Wizard X-Bow
Rocket
Valkyrie Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Skeleton Army Tesla Valkyrie Battle Ram Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Skeleton Army Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram X-Bow
Tesla
Valkyrie
Battle Ram Wizard X-Bow
Battle Ram
Arrows Valkyrie
Wizard
Valkyrie
Guards
X-Bow
Skeleton Army
X-Bow
X-Bow
Arrows Valkyrie Guards Skeleton Army

Defense Synergies 1 13

Arrows
Tesla Valkyrie
Tesla
X-Bow Arrows Valkyrie Wizard Guards Skeleton Army
Valkyrie
Arrows Tesla Wizard X-Bow
Battle Ram
Wizard
Tesla Valkyrie Guards Skeleton Army
Guards
Tesla Wizard Skeleton Army X-Bow
Skeleton Army
Tesla Wizard Guards X-Bow
X-Bow
Tesla Valkyrie Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard X-Bow
Skeleton Army Tesla Valkyrie X-Bow
Tesla Skeleton Army Valkyrie
Tesla Skeleton Army Valkyrie Guards
Arrows Valkyrie Skeleton Army X-Bow
Arrows Skeleton Army Tesla Valkyrie Guards X-Bow
Tesla Arrows Wizard X-Bow
Arrows Tesla Valkyrie X-Bow
Tesla Skeleton Army X-Bow
Guards Skeleton Army Tesla Valkyrie
Valkyrie Guards Skeleton Army Arrows Tesla Wizard X-Bow
Arrows Tesla Wizard
Tesla Skeleton Army Valkyrie Wizard Guards X-Bow
Valkyrie Wizard Skeleton Army Arrows Tesla Guards X-Bow
Skeleton Army Tesla X-Bow
Skeleton Army Tesla X-Bow
Tesla Wizard Arrows Valkyrie Skeleton Army X-Bow
Arrows Tesla Valkyrie Wizard Guards Skeleton Army X-Bow
Arrows Valkyrie Wizard Tesla Guards
Tesla
Valkyrie Wizard Skeleton Army Arrows Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Tesla X-Bow
Arrows Tesla Valkyrie Wizard X-Bow
Guards Skeleton Army Valkyrie
Valkyrie Guards Skeleton Army Tesla X-Bow
Tesla Valkyrie Guards Skeleton Army
Arrows Wizard Tesla
Guards Skeleton Army Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Valkyrie Skeleton Army X-Bow
Tesla Guards Skeleton Army
Tesla Valkyrie Guards
Skeleton Army Arrows Valkyrie Guards
Skeleton Army Tesla Valkyrie Wizard Guards
Wizard Tesla Valkyrie Skeleton Army
Tesla Guards Skeleton Army Valkyrie X-Bow
Arrows Valkyrie Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows Valkyrie Guards
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows X-Bow Wizard
Arrows Wizard X-Bow
Guards X-Bow
Arrows Valkyrie Wizard X-Bow
Arrows Wizard
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows Wizard
Arrows Wizard X-Bow
Arrows
Arrows Wizard X-Bow
Arrows Valkyrie Wizard X-Bow
X-Bow
Arrows Wizard
X-Bow
Arrows X-Bow
Arrows Valkyrie Wizard
Arrows X-Bow Wizard
Arrows Wizard X-Bow
Arrows X-Bow
Arrows Wizard X-Bow
Wizard Guards
Arrows Wizard X-Bow
Arrows
Arrows Wizard
Guards Skeleton Army X-Bow
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Guards
X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: