My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Dart Goblin Guards Fisherman
Zap
Royal Giant Dart Goblin Guards Fisherman
Barbarian Barrel
Dart Goblin Guards
The Log
Royal Giant Dart Goblin Guards Fisherman
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Fisherman
Fireball
Dart Goblin Fisherman
Poison
Dart Goblin Guards Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Dart Goblin Guards Fisherman Royal Giant Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Dart Goblin Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lightning Mega Knight
Royal Giant
Arrows Dart Goblin Lightning Fisherman Guards The Log
Dart Goblin
Royal Giant The Log Mega Knight
Guards
Royal Giant The Log
Lightning
Royal Giant Arrows
The Log
Royal Giant Dart Goblin Guards Fisherman Mega Knight
Fisherman
Royal Giant The Log Mega Knight
Mega Knight
Arrows Dart Goblin The Log Fisherman

Defense Synergies 2 10

Arrows
Mega Knight Lightning
Royal Giant
Dart Goblin
Guards The Log Fisherman Mega Knight
Guards
Fisherman Dart Goblin The Log
Lightning
Arrows The Log
The Log
Dart Goblin Guards Lightning Fisherman Mega Knight
Fisherman
Guards Dart Goblin The Log Mega Knight
Mega Knight
Arrows Dart Goblin The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin The Log
Dart Goblin The Log Fisherman Mega Knight
Fisherman Mega Knight Dart Goblin Lightning
Dart Goblin Guards Fisherman Mega Knight
Lightning Arrows The Log Mega Knight
Arrows The Log Dart Goblin Guards Mega Knight
Dart Goblin Lightning Arrows
Lightning Arrows Dart Goblin The Log Mega Knight
Fisherman
Guards Dart Goblin Fisherman Mega Knight
Dart Goblin Guards Arrows The Log Fisherman Mega Knight
Arrows Dart Goblin
Mega Knight Guards Lightning The Log
Mega Knight Arrows Dart Goblin Guards The Log
Mega Knight
Lightning The Log Fisherman Mega Knight
Mega Knight Arrows Fisherman
Arrows Mega Knight Dart Goblin Guards The Log Fisherman
Arrows The Log Dart Goblin Guards Fisherman Mega Knight
Dart Goblin Fisherman
Mega Knight Arrows Dart Goblin Guards The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fisherman
Arrows Lightning The Log Fisherman Mega Knight
Guards Mega Knight Lightning The Log Fisherman
Guards Lightning Mega Knight The Log Fisherman
Guards Fisherman Mega Knight
Arrows Dart Goblin
Guards Dart Goblin Lightning
Mega Knight Fisherman
Lightning Mega Knight The Log
Dart Goblin Guards
Mega Knight Dart Goblin Guards
Lightning Mega Knight Arrows Guards The Log
Lightning Mega Knight Guards
Dart Goblin Mega Knight
Guards Dart Goblin Lightning The Log Fisherman
Arrows Mega Knight Dart Goblin The Log
Arrows
Fisherman Mega Knight
Guards Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin Guards The Log
Arrows Dart Goblin The Log Fisherman
Lightning Arrows Dart Goblin The Log
Lightning Arrows Dart Goblin Guards The Log
Arrows The Log Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin Lightning
Arrows The Log Dart Goblin Lightning Fisherman
Lightning Guards Fisherman
Lightning Arrows Dart Goblin The Log Fisherman
Lightning Arrows Dart Goblin
Lightning Dart Goblin The Log Fisherman
Lightning Arrows Dart Goblin Fisherman
Lightning Arrows Dart Goblin The Log Fisherman
Lightning Arrows Dart Goblin The Log
Lightning Arrows Dart Goblin The Log Mega Knight
Lightning Arrows
Lightning Fisherman
Lightning Arrows Dart Goblin The Log Fisherman Mega Knight
Lightning Arrows Dart Goblin The Log Mega Knight
Lightning The Log Mega Knight
Lightning Arrows
Lightning The Log Fisherman
Lightning Arrows The Log
Arrows The Log Mega Knight
Fisherman
Arrows The Log Dart Goblin Lightning Fisherman
Lightning Arrows The Log Fisherman Mega Knight
Lightning Arrows Dart Goblin The Log Fisherman
Lightning Arrows Dart Goblin
Lightning Dart Goblin Guards
Lightning
Lightning Arrows Dart Goblin The Log Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning The Log
Lightning Dart Goblin Guards
Lightning Arrows Dart Goblin
Arrows The Log
Lightning Dart Goblin Mega Knight
Arrows The Log Dart Goblin Lightning
Lightning Arrows
Dart Goblin Mega Knight
Dart Goblin Guards Lightning The Log
Dart Goblin Lightning
Lightning Dart Goblin The Log Mega Knight
Lightning Dart Goblin Mega Knight
Lightning Fisherman

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