My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider
Fireball
Hog Rider
Poison
Bats
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap The Log Arrows Tornado Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap The Log

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap
Zap
Arrows Hog Rider Mirror Tornado Bats The Log
Arrows
Zap Hog Rider Mirror
Hog Rider
Bats Zap Arrows The Log Rocket Mirror Tornado
Rocket
Tornado Hog Rider Mirror
Mirror
Zap Arrows The Log Hog Rider Rocket Tornado
Tornado
Zap Rocket Hog Rider Mirror The Log
The Log
Hog Rider Mirror Zap Tornado

Defense Synergies 4 9

Bats
Zap The Log
Zap
Mirror Bats Arrows Tornado The Log
Arrows
Mirror Zap Tornado
Hog Rider
Rocket
Tornado The Log
Mirror
Zap Arrows Tornado The Log
Tornado
Rocket Mirror Zap Arrows The Log
The Log
Bats Zap Rocket Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap The Log
Bats Zap The Log
Rocket Tornado Bats
Bats
Arrows Rocket Tornado The Log
Arrows Tornado The Log Bats Zap
Bats Rocket Tornado Zap Arrows
Rocket Zap Arrows The Log
Tornado
Tornado
Bats Zap Arrows Tornado The Log
Arrows Bats Zap Tornado
Bats Zap Rocket The Log
Rocket Bats Zap Arrows Tornado The Log
Rocket Tornado Zap The Log
Bats Arrows Tornado
Arrows Bats Zap Tornado The Log
Zap Arrows Tornado The Log Bats
Tornado
Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Arrows Rocket The Log
Bats Zap Rocket The Log
Rocket Bats Zap Tornado The Log
Arrows Rocket Bats Zap Tornado
Rocket Bats
Zap Rocket Bats Tornado The Log
Bats
Rocket Zap Arrows Tornado The Log
Rocket
Bats Zap Rocket Tornado The Log
Bats Arrows Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows Zap Tornado The Log
Rocket Arrows The Log
Arrows Rocket The Log
Rocket Zap Arrows The Log
Arrows Bats Zap Rocket Tornado
Arrows Tornado The Log
Arrows The Log Zap Tornado
Arrows The Log Zap Tornado
Rocket Bats Tornado
Rocket Zap Arrows Tornado The Log
Zap Arrows Rocket Tornado
Rocket The Log
Arrows Rocket
Zap Arrows The Log
Rocket Zap Arrows The Log
Arrows Rocket The Log
Arrows Rocket Tornado
Bats Rocket
Rocket Zap Arrows The Log
Rocket Zap Arrows Tornado The Log
Rocket The Log
Rocket Arrows Tornado
Rocket Tornado The Log
Rocket Zap Arrows The Log
Zap Arrows Tornado The Log
Arrows The Log Zap Tornado
Zap Arrows Tornado The Log
Rocket Zap Arrows Tornado The Log
Bats Zap Arrows Tornado
Zap Rocket Bats
Zap Arrows Rocket The Log
Zap Rocket Arrows
Rocket Arrows The Log
Zap Bats Rocket
Rocket Zap Arrows Tornado
Arrows The Log
Rocket
Arrows The Log Zap
Rocket Zap Arrows Tornado
Zap Bats Rocket Tornado The Log
Bats Zap Rocket Tornado
Zap Rocket Tornado The Log

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