My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Guards
Giant Snowball
Minions Minion Horde Guards
Zap
Minions Minion Horde Guards
Barbarian Barrel
Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Minions Minion Horde Guards
Royal Delivery
Minions Minion Horde Mini P.E.K.K.A Guards
Fireball
Minions Minion Horde
Poison
Minions Minion Horde Guards
Lightning
Mini P.E.K.K.A
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Guards Fireball Mini P.E.K.K.A Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Guards

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Minions Minion Horde Mini P.E.K.K.A Guards
Arrows
Zap Fireball Giant Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A
Minion Horde
Zap Giant
Fireball
Zap Arrows Giant
Mini P.E.K.K.A
Giant Zap Arrows Minions
Giant
Zap Arrows Minions Mini P.E.K.K.A Minion Horde Fireball Guards
Guards
Zap Giant

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Arrows Minions Minion Horde Guards
Arrows
Zap Fireball Mini P.E.K.K.A
Minions
Zap
Minion Horde
Zap
Fireball
Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Fireball Guards
Giant
Guards
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Zap Minions
Minion Horde Mini P.E.K.K.A Minions
Minion Horde Mini P.E.K.K.A Minions Guards
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Zap Minions Guards
Minions Minion Horde Zap Arrows Fireball
Zap Arrows Fireball
Minion Horde Mini P.E.K.K.A Minions
Guards Minion Horde Mini P.E.K.K.A
Minions Minion Horde Guards Zap Arrows Fireball
Arrows Minions Minion Horde Zap Fireball
Minion Horde Mini P.E.K.K.A Zap Minions Fireball Guards
Fireball Zap Arrows Minions Minion Horde Mini P.E.K.K.A Guards
Mini P.E.K.K.A Minion Horde
Minion Horde Zap Fireball Mini P.E.K.K.A
Minion Horde Arrows Minions Fireball Mini P.E.K.K.A
Arrows Fireball Zap Minions Minion Horde Guards
Zap Arrows Minions Fireball Guards
Mini P.E.K.K.A
Arrows Minions Minion Horde Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball
Fireball Zap Arrows Mini P.E.K.K.A
Guards Zap Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Guards
Arrows Fireball Zap Minions Minion Horde
Mini P.E.K.K.A Guards Minions Minion Horde Fireball
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Minions Fireball Mini P.E.K.K.A
Minion Horde Guards
Minions Minion Horde Mini P.E.K.K.A Guards
Zap Arrows Fireball Guards
Mini P.E.K.K.A Minion Horde Fireball Guards
Minion Horde Fireball
Guards Zap Minions Minion Horde Fireball Mini P.E.K.K.A
Arrows Minions Zap Minion Horde Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Guards
Arrows Fireball Zap
Arrows Minion Horde Fireball
Arrows Fireball Guards
Fireball Zap Arrows Minion Horde
Arrows Fireball Zap Minions Minion Horde
Arrows Minion Horde
Arrows Fireball Zap
Arrows Fireball Zap
Minions Minion Horde Fireball Mini P.E.K.K.A Guards
Zap Arrows Minion Horde Fireball
Fireball Zap Arrows
Fireball
Arrows Minions Minion Horde Fireball
Zap Arrows Fireball
Zap Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minions Minion Horde Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Minions Minion Horde Fireball
Arrows Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Fireball
Minion Horde
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Minion Horde Fireball
Zap Minions Minion Horde Fireball Guards
Minion Horde Fireball Mini P.E.K.K.A
Zap Arrows Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Zap Minion Horde Minions Fireball Guards
Fireball Zap Arrows
Arrows Fireball
Fireball Minion Horde Mini P.E.K.K.A
Arrows Zap Fireball
Zap Arrows Fireball
Minion Horde
Zap Minions Minion Horde Fireball Guards
Zap Fireball
Zap Fireball

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