My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Witch Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Fisherman
Giant Snowball
Furnace Goblin Barrel Skeleton Army Witch Fisherman
Zap
Firecracker Furnace Goblin Barrel Skeleton Army Witch Fisherman
Barbarian Barrel
Firecracker Furnace Goblin Barrel Skeleton Army Witch
The Log
Firecracker Furnace Goblin Barrel Skeleton Army Witch Fisherman
Earthquake
Firecracker Furnace Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Furnace Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Witch Fisherman
Fireball
Firecracker Furnace Goblin Barrel Skeleton Army Witch Fisherman
Poison
Firecracker Furnace Skeleton Army Witch Fisherman
Lightning
Furnace Witch Fisherman
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Skeleton Army Fisherman Furnace Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Mega Knight
Firecracker
Goblin Barrel Fisherman Mega Knight
Furnace
Goblin Barrel
Goblin Barrel
Arrows Firecracker Furnace Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Mega Knight
Fisherman
Firecracker Mega Knight
Mega Knight
Arrows Firecracker Goblin Barrel Witch Fisherman

Defense Synergies 1 9

Arrows
Mega Knight Furnace
Firecracker
Skeleton Army Fisherman Mega Knight
Furnace
Arrows Skeleton Army Fisherman
Goblin Barrel
Skeleton Army
Firecracker Furnace
Witch
Fisherman Mega Knight
Fisherman
Firecracker Furnace Witch Mega Knight
Mega Knight
Arrows Firecracker Witch Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Firecracker Furnace Witch Fisherman Mega Knight
Furnace Skeleton Army Witch Fisherman Mega Knight
Skeleton Army Witch Firecracker Furnace Fisherman Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Furnace Mega Knight
Furnace Arrows Firecracker Witch
Arrows Mega Knight
Witch Furnace Skeleton Army Fisherman
Skeleton Army Firecracker Fisherman Mega Knight
Skeleton Army Witch Arrows Firecracker Furnace Fisherman Mega Knight
Arrows Firecracker Furnace Witch
Furnace Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight Arrows Firecracker Furnace Witch
Skeleton Army Furnace Mega Knight
Skeleton Army Furnace Fisherman Mega Knight
Mega Knight Arrows Firecracker Furnace Skeleton Army Witch Fisherman
Arrows Mega Knight Firecracker Furnace Skeleton Army Witch Fisherman
Arrows Furnace Witch Firecracker Fisherman Mega Knight
Fisherman
Skeleton Army Mega Knight Arrows Firecracker Furnace Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Furnace Witch Fisherman
Arrows Firecracker Fisherman Mega Knight
Skeleton Army Mega Knight Furnace Witch Fisherman
Skeleton Army Mega Knight Fisherman
Skeleton Army Witch Fisherman Mega Knight
Arrows Firecracker Furnace Witch
Skeleton Army Furnace Witch
Mega Knight Skeleton Army Fisherman
Mega Knight Firecracker Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Witch
Firecracker Furnace Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Furnace Fisherman
Arrows Mega Knight Firecracker Witch
Arrows Furnace
Fisherman Mega Knight
Skeleton Army Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker
Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Furnace Witch
Arrows Firecracker Furnace Witch
Arrows Firecracker
Arrows Firecracker Fisherman
Fisherman
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Furnace Fisherman
Arrows Firecracker Furnace Witch
Arrows Firecracker Furnace Mega Knight
Arrows
Fisherman
Arrows Firecracker Fisherman Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Firecracker Furnace Witch Mega Knight
Witch Fisherman
Arrows Firecracker Witch Fisherman
Arrows Witch Fisherman Mega Knight
Arrows Firecracker Fisherman
Arrows Firecracker Furnace Witch
Firecracker Witch
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight
Fisherman

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