My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Battle Ram Executioner Fisherman Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Tombstone Battle Ram Fisherman
Zap
Firecracker Tombstone Battle Ram Fisherman
Barbarian Barrel
Firecracker Tombstone Battle Ram Executioner
The Log
Firecracker Tombstone Battle Ram Fisherman
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Battle Ram Executioner Fisherman Boss Bandit
Fireball
Firecracker Tombstone Battle Ram Executioner Fisherman Boss Bandit
Poison
Firecracker Tombstone Executioner Fisherman Boss Bandit
Lightning
Tombstone Battle Ram Executioner Fisherman Boss Bandit
Rocket
Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Battle Ram Executioner Mega Knight Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Fisherman Battle Ram Executioner Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tombstone Fisherman

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Mega Knight
Firecracker
Battle Ram Fisherman Mega Knight
Tombstone
Battle Ram
Arrows Firecracker
Executioner
Mega Knight
Fisherman
Firecracker Mega Knight
Mega Knight
Arrows Firecracker Executioner Fisherman
Boss Bandit

Defense Synergies 1 6

Arrows
Mega Knight Tombstone
Firecracker
Tombstone Fisherman Mega Knight
Tombstone
Arrows Firecracker
Battle Ram
Executioner
Mega Knight
Fisherman
Firecracker Mega Knight
Mega Knight
Arrows Firecracker Executioner Fisherman
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Executioner
Firecracker Tombstone Executioner Fisherman Mega Knight
Fisherman Mega Knight Tombstone Executioner
Firecracker Tombstone Fisherman Mega Knight
Arrows Firecracker Tombstone Mega Knight
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Tombstone Executioner
Arrows Mega Knight
Tombstone Fisherman
Firecracker Fisherman Mega Knight
Executioner Arrows Firecracker Tombstone Fisherman Mega Knight
Arrows Executioner Firecracker
Tombstone Mega Knight
Executioner Mega Knight Arrows Firecracker Tombstone
Tombstone Mega Knight
Fisherman Mega Knight
Mega Knight Arrows Firecracker Tombstone Executioner Fisherman
Arrows Tombstone Mega Knight Firecracker Executioner Fisherman
Arrows Executioner Firecracker Tombstone Fisherman Mega Knight
Fisherman
Mega Knight Arrows Firecracker Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Fisherman
Arrows Firecracker Executioner Fisherman Mega Knight
Tombstone Mega Knight Fisherman
Mega Knight Fisherman
Tombstone Executioner Fisherman Mega Knight
Arrows Firecracker Executioner
Tombstone
Mega Knight Fisherman
Mega Knight Firecracker Tombstone
Tombstone
Mega Knight Tombstone
Mega Knight Arrows
Mega Knight Tombstone Executioner
Firecracker Executioner Mega Knight
Tombstone Firecracker Executioner Fisherman
Arrows Executioner Mega Knight Firecracker
Arrows Tombstone
Fisherman Tombstone Mega Knight
Tombstone Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner Fisherman
Arrows
Arrows Firecracker
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Fisherman
Fisherman
Firecracker Arrows Fisherman
Arrows Firecracker Executioner
Firecracker Executioner Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows
Fisherman
Arrows Firecracker Executioner Fisherman Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Firecracker Executioner Mega Knight
Fisherman
Arrows Firecracker Executioner Fisherman
Arrows Fisherman Mega Knight
Arrows Firecracker Fisherman
Arrows Firecracker Executioner
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Tombstone
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Mega Knight
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: