Deck 3.9


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Good

1 problems 3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough anti-air units!

You need more than one anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bomber Minion Horde Hog Rider Miner
Giant Snowball Bomber Barbarians Minion Horde Hog Rider Miner
Zap Bomber Minion Horde
Barbarian Barrel Bomber Barbarians
The Log Bomber Barbarians Hog Rider
Earthquake Bomber Barbarians Hog Rider
Arrows Bomber Minion Horde
Royal Delivery Bomber Barbarians Minion Horde Hog Rider Miner
Fireball Bomber Barbarians Minion Horde Hog Rider
Poison Bomber Barbarians Minion Horde
Lightning
Rocket Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomber Fireball Freeze

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bomber Miner Fireball Hog Rider Freeze Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Bomber Miner Fireball

Synergies   6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Hog Rider Miner
Bomber + Hog Rider
Barbarians + Hog Rider
Minion Horde + Miner Freeze Hog Rider
+ Hog Rider Miner
+ Fireball Freeze Arrows Barbarians Minion Horde Bomber
+ Hog Rider Minion Horde
+ Minion Horde Arrows Fireball

Counters   54 76

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Bomber
Fireball Arrows Barbarians Minion Horde
Arrows Minion Horde Fireball Barbarians
Arrows Fireball Miner
Minion Horde Miner Barbarians Fireball Hog Rider Bomber
Arrows Fireball
Barbarians Bomber Minion Horde Fireball
Arrows Fireball Minion Horde
Bomber Minion Horde Arrows Fireball Barbarians
Minion Horde Barbarians
Barbarians Minion Horde Bomber Freeze
Barbarians
Fireball Minion Horde
Arrows Miner Fireball
Minion Horde Barbarians Bomber
Minion Horde Barbarians Bomber Miner
Miner Barbarians Fireball Minion Horde
Minion Horde Barbarians Freeze Bomber
Minion Horde Bomber
Minion Horde Barbarians Bomber Fireball
Fireball Hog Rider Miner Bomber
Fireball Minion Horde
Fireball Minion Horde
Fireball Arrows Barbarians Minion Horde
Minion Horde Barbarians
Fireball
Barbarians Minion Horde
Fireball Hog Rider Miner
Miner Barbarians Minion Horde Freeze Fireball
Fireball Miner
Bomber Fireball Minion Horde Barbarians
Fireball Miner
Bomber Fireball
Fireball Minion Horde Barbarians
Fireball Arrows Bomber Minion Horde
Bomber Arrows Minion Horde Fireball
Arrows Fireball Minion Horde Freeze Bomber
Bomber Arrows
Arrows Fireball Minion Horde Freeze
Minion Horde
Fireball Barbarians
Minion Horde Miner Barbarians
Minion Horde Barbarians
Arrows Bomber Fireball
Minion Horde Fireball Freeze
Minion Horde Miner Barbarians
Minion Horde
Minion Horde Fireball
Miner
Minion Horde Barbarians
Minion Horde Miner Barbarians Hog Rider
Barbarians Minion Horde
Minion Horde Barbarians
Barbarians Minion Horde
Bomber
Fireball Arrows Miner Bomber
Barbarians Minion Horde
Minion Horde
Barbarians
Fireball Arrows Barbarians
Fireball Bomber Arrows Minion Horde Barbarians
Minion Horde Fireball
Fireball Bomber Minion Horde Barbarians
Minion Horde Barbarians Fireball
Barbarians Minion Horde
Minion Horde Barbarians Arrows
Minion Horde Miner Barbarians Freeze
Arrows Minion Horde Fireball
Barbarians Minion Horde

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Freeze Bomber Arrows Fireball
Bomber Arrows
Arrows Bomber Minion Horde
Arrows Bomber
Arrows Minion Horde Fireball Freeze
Arrows Bomber
Fireball Arrows Bomber
Miner Minion Horde Bomber
Arrows Minion Horde Fireball
Fireball
Minion Horde
Arrows
Bomber Barbarians
Fireball Bomber
Bomber Fireball