My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Executioner Bandit Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Sparky
Giant Snowball
Barbarians
Zap
Firecracker Prince Bandit Sparky
Barbarian Barrel
Firecracker Barbarians Executioner Bandit Sparky
The Log
Firecracker Barbarians Prince Bandit Sparky
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Prince Executioner Bandit Sparky
Fireball
Firecracker Barbarians Executioner Bandit Sparky
Poison
Firecracker Barbarians Executioner Sparky
Lightning
Prince Executioner Bandit Sparky
Rocket
Barbarians Prince Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Bandit Barbarians Prince Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Bandit Barbarians

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Prince Bandit Mega Knight
Firecracker
Prince Bandit Sparky Mega Knight
Barbarians
Prince
Mega Knight Arrows Firecracker
Executioner
Bandit Mega Knight
Bandit
Arrows Firecracker Executioner Mega Knight
Sparky
Arrows Firecracker
Mega Knight
Prince Arrows Firecracker Executioner Bandit

Defense Synergies 1 11

Arrows
Mega Knight Barbarians Prince Bandit Sparky
Firecracker
Prince Bandit Mega Knight
Barbarians
Arrows
Prince
Arrows Firecracker Executioner
Executioner
Prince Bandit Mega Knight
Bandit
Arrows Firecracker Executioner Mega Knight
Sparky
Arrows
Mega Knight
Arrows Firecracker Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Sparky
Barbarians Sparky Firecracker Prince Executioner Bandit Mega Knight
Barbarians Prince Sparky Mega Knight Executioner Bandit
Barbarians Prince Sparky Firecracker Bandit Mega Knight
Arrows Firecracker Barbarians Prince Sparky Mega Knight
Arrows Firecracker Executioner Bandit Mega Knight
Arrows Firecracker Executioner
Arrows Barbarians Bandit Sparky Mega Knight
Barbarians Sparky Prince
Firecracker Barbarians Prince Bandit Sparky Mega Knight
Barbarians Executioner Arrows Firecracker Bandit Mega Knight
Arrows Executioner Firecracker
Barbarians Prince Sparky Mega Knight Bandit
Executioner Sparky Mega Knight Arrows Firecracker Barbarians Prince
Barbarians Sparky Prince Bandit Mega Knight
Barbarians Prince Bandit Sparky Mega Knight
Barbarians Sparky Mega Knight Arrows Firecracker Prince Executioner
Arrows Mega Knight Firecracker Barbarians Prince Executioner Bandit
Arrows Executioner Firecracker Barbarians Bandit Mega Knight
Barbarians Sparky Prince
Mega Knight Arrows Firecracker Barbarians Prince Executioner Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Prince Bandit Sparky
Bandit Arrows Firecracker Prince Executioner Mega Knight
Barbarians Bandit Mega Knight Prince Sparky
Prince Mega Knight Barbarians Bandit Sparky
Barbarians Prince Executioner Bandit Sparky Mega Knight
Arrows Firecracker Executioner
Prince Sparky Barbarians Bandit
Mega Knight Barbarians Prince Sparky
Mega Knight Firecracker Barbarians Prince Bandit Sparky
Barbarians Sparky
Mega Knight Barbarians Prince Sparky
Mega Knight Arrows Barbarians Prince
Barbarians Prince Mega Knight Executioner Bandit Sparky
Firecracker Barbarians Executioner Sparky Mega Knight
Barbarians Sparky Firecracker Prince Executioner
Arrows Executioner Mega Knight Firecracker Barbarians Sparky
Arrows
Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit Sparky
Arrows Firecracker Executioner Bandit
Arrows Bandit Sparky
Arrows Firecracker Barbarians Prince Sparky
Executioner Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Executioner Sparky
Arrows Firecracker Executioner
Arrows Firecracker Bandit
Prince Sparky
Firecracker Arrows Prince Bandit Sparky
Arrows Firecracker Executioner
Firecracker Executioner Bandit Sparky
Arrows Firecracker Bandit
Arrows Firecracker Prince Sparky
Arrows Firecracker Executioner Bandit Sparky
Arrows Firecracker Executioner Bandit Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Firecracker Prince Executioner Bandit Sparky Mega Knight
Arrows Firecracker Mega Knight
Prince Sparky Mega Knight
Arrows
Prince Sparky
Arrows Barbarians
Arrows Firecracker Executioner Sparky Mega Knight
Arrows Firecracker Executioner Bandit Sparky
Arrows Prince Bandit Sparky Mega Knight
Arrows Firecracker Bandit Sparky
Arrows Firecracker Executioner Sparky
Firecracker
Sparky
Arrows Bandit Sparky Mega Knight
Arrows Firecracker Sparky
Prince Sparky Mega Knight
Arrows Firecracker Sparky
Barbarians Prince Bandit
Arrows Firecracker Executioner
Arrows
Firecracker Prince Executioner Sparky Mega Knight
Arrows Firecracker Executioner
Arrows Sparky
Firecracker Prince Executioner Sparky Mega Knight
Firecracker Sparky
Firecracker Executioner
Firecracker Prince Executioner Bandit Sparky Mega Knight
Prince Sparky
Firecracker Sparky Mega Knight

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