My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Miner
Giant Snowball
Bomber Archers Baby Dragon Witch Miner
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Valkyrie Witch
The Log
Bomber Archers Witch
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Valkyrie Baby Dragon Witch P.E.K.K.A Miner
Fireball
Bomber Archers Baby Dragon Witch
Poison
Bomber Archers Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Miner Valkyrie Baby Dragon Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Miner Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon P.E.K.K.A Miner
Archers
Valkyrie Baby Dragon P.E.K.K.A Miner
Valkyrie
Archers Bomber Baby Dragon Witch P.E.K.K.A
Rocket
Miner
Baby Dragon
Bomber Archers Valkyrie Witch P.E.K.K.A Miner
Witch
Valkyrie Baby Dragon P.E.K.K.A Miner
P.E.K.K.A
Bomber Archers Valkyrie Baby Dragon Witch
Miner
Bomber Archers Rocket Baby Dragon Witch

Defense Synergies 1 11

Bomber
Valkyrie P.E.K.K.A Miner
Archers
Valkyrie Baby Dragon Witch P.E.K.K.A
Valkyrie
Archers Bomber Baby Dragon Witch P.E.K.K.A
Rocket
Baby Dragon
Archers Valkyrie Witch P.E.K.K.A
Witch
Archers Valkyrie Baby Dragon
P.E.K.K.A
Bomber Archers Valkyrie Baby Dragon
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Valkyrie Baby Dragon
P.E.K.K.A Bomber Valkyrie Witch
Rocket Witch P.E.K.K.A Bomber Archers Valkyrie
Witch P.E.K.K.A Bomber Valkyrie
Bomber Valkyrie Rocket P.E.K.K.A
Bomber Archers Valkyrie Baby Dragon
Rocket Archers Baby Dragon Witch
Rocket Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A
Bomber Archers Valkyrie Miner
Archers Valkyrie Witch Bomber Baby Dragon
Archers Baby Dragon Witch
P.E.K.K.A Bomber Valkyrie Rocket Witch
Bomber Valkyrie Rocket Baby Dragon Witch P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A
Bomber Valkyrie Witch P.E.K.K.A
Bomber Archers Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Bomber Archers
P.E.K.K.A
Bomber Valkyrie Archers Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch P.E.K.K.A
Bomber Archers Valkyrie Rocket Baby Dragon Miner
P.E.K.K.A Valkyrie Rocket Witch
Valkyrie Rocket P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Rocket Archers Baby Dragon Witch
Rocket P.E.K.K.A Archers Valkyrie Witch
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Valkyrie Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Rocket P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Valkyrie Witch
Bomber Archers Valkyrie Baby Dragon Witch
Witch Bomber Archers Valkyrie Rocket Baby Dragon P.E.K.K.A
Valkyrie Bomber Archers Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Baby Dragon Miner
Rocket Baby Dragon Miner
Valkyrie Rocket
Bomber Rocket Valkyrie Baby Dragon
Rocket Baby Dragon Witch
Bomber Archers Baby Dragon Witch
Baby Dragon
Miner
Rocket
Rocket Miner Valkyrie
Archers Rocket Baby Dragon
Rocket Baby Dragon Miner
Rocket Baby Dragon
Baby Dragon
Rocket Bomber Baby Dragon Witch
Rocket Baby Dragon
Rocket
Bomber Rocket
Rocket Bomber Archers Baby Dragon
Rocket Bomber Valkyrie Baby Dragon Witch Miner
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Bomber Valkyrie Baby Dragon Witch
Witch
Miner Baby Dragon Witch
Baby Dragon Witch Miner
Rocket Miner Baby Dragon
Archers Baby Dragon Witch
Rocket Witch
Bomber Rocket Miner
Rocket
P.E.K.K.A
Rocket
Archers Rocket Witch
Rocket Archers Baby Dragon Witch
Miner Valkyrie Rocket Baby Dragon
Bomber Baby Dragon
Rocket
P.E.K.K.A
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch Miner

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