My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Giant Skeleton Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Bandit Sparky
Giant Snowball
Electro Dragon
Zap
Bandit Sparky
Barbarian Barrel
Elite Barbarians Wizard Giant Skeleton Bandit Sparky
The Log
Elite Barbarians Giant Skeleton Bandit Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Electro Dragon Giant Skeleton Bandit Sparky
Fireball
Elite Barbarians Wizard Electro Dragon Bandit Sparky
Poison
Wizard Electro Dragon Sparky
Lightning
Elite Barbarians Wizard Electro Dragon Bandit Sparky
Rocket
Elite Barbarians Wizard Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bandit Freeze Wizard Electro Dragon Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Bandit Freeze Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Bandit Sparky
Wizard
Elite Barbarians Giant Skeleton Bandit Sparky
Mirror
Freeze Giant Skeleton Sparky
Freeze
Mirror
Electro Dragon
Giant Skeleton Sparky
Giant Skeleton
Wizard Mirror Electro Dragon Bandit Sparky
Bandit
Elite Barbarians Wizard Giant Skeleton
Sparky
Elite Barbarians Wizard Mirror Electro Dragon Giant Skeleton

Defense Synergies 0 8

Elite Barbarians
Wizard
Wizard
Elite Barbarians Freeze Giant Skeleton Bandit
Mirror
Electro Dragon Sparky
Freeze
Wizard Sparky
Electro Dragon
Mirror Giant Skeleton
Giant Skeleton
Wizard Electro Dragon
Bandit
Wizard
Sparky
Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon Sparky
Elite Barbarians Sparky Electro Dragon Bandit
Sparky Elite Barbarians Freeze Electro Dragon Giant Skeleton Bandit
Elite Barbarians Sparky Electro Dragon Bandit
Elite Barbarians Giant Skeleton Sparky
Freeze Electro Dragon Bandit
Wizard Freeze Electro Dragon
Electro Dragon Giant Skeleton Bandit Sparky
Sparky Elite Barbarians
Elite Barbarians Giant Skeleton Bandit Sparky
Wizard Freeze Electro Dragon Giant Skeleton Bandit
Wizard Electro Dragon
Sparky Elite Barbarians Wizard Freeze Electro Dragon Giant Skeleton Bandit
Wizard Sparky Freeze Electro Dragon
Elite Barbarians Sparky Bandit
Elite Barbarians Freeze Bandit Sparky
Wizard Sparky Elite Barbarians Electro Dragon
Elite Barbarians Wizard Electro Dragon Bandit
Wizard Freeze Electro Dragon Giant Skeleton Bandit
Sparky Elite Barbarians
Wizard Elite Barbarians Electro Dragon Giant Skeleton Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton Bandit Sparky
Bandit Elite Barbarians Wizard Electro Dragon
Giant Skeleton Bandit Elite Barbarians Electro Dragon Sparky
Giant Skeleton Elite Barbarians Bandit Sparky
Giant Skeleton Elite Barbarians Bandit Sparky
Wizard Freeze Electro Dragon
Sparky Elite Barbarians Giant Skeleton Bandit
Giant Skeleton Elite Barbarians Sparky
Freeze Electro Dragon Giant Skeleton Elite Barbarians Bandit Sparky
Sparky
Elite Barbarians Electro Dragon Giant Skeleton Sparky
Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Wizard Bandit Sparky
Wizard Electro Dragon Sparky
Elite Barbarians Electro Dragon Sparky Freeze Giant Skeleton
Elite Barbarians Wizard Freeze Electro Dragon Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon Giant Skeleton Bandit Sparky
Electro Dragon Bandit
Electro Dragon Giant Skeleton Bandit Sparky
Freeze Giant Skeleton Sparky
Wizard Sparky
Wizard Freeze Electro Dragon
Wizard Sparky
Wizard Freeze Electro Dragon
Wizard Electro Dragon Bandit
Elite Barbarians Electro Dragon Sparky
Wizard Electro Dragon Bandit Sparky
Wizard Electro Dragon
Elite Barbarians Bandit Sparky
Freeze Electro Dragon Bandit
Elite Barbarians Sparky
Wizard Electro Dragon Bandit Sparky
Wizard Electro Dragon Bandit Sparky
Freeze Sparky
Sparky
Wizard Electro Dragon Bandit Sparky
Wizard Electro Dragon
Giant Skeleton Sparky
Wizard
Sparky
Electro Dragon
Freeze Wizard Electro Dragon Sparky
Wizard Electro Dragon Bandit Sparky
Wizard Electro Dragon Bandit Sparky
Bandit Sparky
Elite Barbarians Wizard Electro Dragon Sparky
Electro Dragon Wizard Freeze
Elite Barbarians Sparky
Wizard Electro Dragon Bandit Sparky
Freeze Electro Dragon Sparky
Giant Skeleton Sparky
Wizard Sparky
Freeze Electro Dragon Bandit
Wizard Electro Dragon
Freeze
Wizard Electro Dragon Sparky
Wizard Electro Dragon
Giant Skeleton Sparky
Elite Barbarians Electro Dragon Sparky
Electro Dragon Elite Barbarians Freeze Giant Skeleton Sparky
Electro Dragon
Electro Dragon Freeze Giant Skeleton Bandit Sparky

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