My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Barrel Skeleton Army Lumberjack
Zap
Skeleton Barrel Skeleton Army
Barbarian Barrel
Skeleton Barrel Elite Barbarians Valkyrie Skeleton Army Lumberjack
The Log
Skeleton Barrel Elite Barbarians Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Skeleton Army
Royal Delivery
Skeleton Barrel Elite Barbarians Valkyrie Skeleton Army Lumberjack
Fireball
Skeleton Barrel Elite Barbarians Skeleton Army Lumberjack
Poison
Skeleton Barrel Skeleton Army
Lightning
Elite Barbarians Valkyrie Lumberjack
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Skeleton Army Valkyrie Freeze Lumberjack Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Barrel Skeleton Army Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Valkyrie Mirror Freeze Lumberjack Mega Knight
Elite Barbarians
Valkyrie Lumberjack Mega Knight
Valkyrie
Elite Barbarians Lumberjack Skeleton Barrel
Mirror
Skeleton Barrel Skeleton Army Freeze Lumberjack
Skeleton Army
Mirror
Freeze
Skeleton Barrel Mirror
Lumberjack
Valkyrie Skeleton Barrel Elite Barbarians Mirror Mega Knight
Mega Knight
Skeleton Barrel Elite Barbarians Lumberjack

Defense Synergies 2 11

Skeleton Barrel
Mega Knight
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Mirror Freeze Lumberjack
Mirror
Skeleton Army Valkyrie Lumberjack Mega Knight
Skeleton Army
Mirror Freeze Lumberjack
Freeze
Valkyrie Skeleton Army Lumberjack Mega Knight
Lumberjack
Valkyrie Mirror Skeleton Army Freeze
Mega Knight
Skeleton Barrel Elite Barbarians Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie
Elite Barbarians Skeleton Army Lumberjack Valkyrie Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians Valkyrie Freeze
Elite Barbarians Skeleton Army Lumberjack Valkyrie Mega Knight
Elite Barbarians Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Freeze Valkyrie Lumberjack Mega Knight
Freeze
Skeleton Barrel Valkyrie Mega Knight
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Valkyrie Lumberjack Mega Knight
Valkyrie Skeleton Army Freeze Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians Valkyrie Freeze
Valkyrie Skeleton Army Mega Knight Freeze Lumberjack
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Elite Barbarians Freeze Lumberjack Mega Knight
Mega Knight Elite Barbarians Valkyrie Skeleton Army Lumberjack
Mega Knight Elite Barbarians Valkyrie Skeleton Army Lumberjack
Valkyrie Freeze Lumberjack Mega Knight
Elite Barbarians Lumberjack
Valkyrie Skeleton Army Mega Knight Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight Elite Barbarians
Skeleton Barrel Elite Barbarians Valkyrie Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians Valkyrie
Valkyrie Skeleton Army Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Barrel Freeze
Skeleton Army Elite Barbarians Valkyrie Lumberjack
Mega Knight Elite Barbarians Valkyrie Skeleton Army Lumberjack
Freeze Mega Knight Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Mega Knight Elite Barbarians Valkyrie Lumberjack
Skeleton Army Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Mega Knight Valkyrie Lumberjack
Valkyrie Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Valkyrie Freeze Lumberjack
Valkyrie Mega Knight Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie Freeze
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Valkyrie Freeze
Valkyrie Mega Knight
Skeleton Barrel Freeze
Skeleton Barrel Freeze
Skeleton Barrel
Elite Barbarians Lumberjack
Skeleton Barrel Valkyrie
Skeleton Barrel Elite Barbarians
Skeleton Barrel Freeze
Skeleton Barrel Elite Barbarians
Skeleton Barrel
Skeleton Barrel Mega Knight
Freeze
Skeleton Barrel Mega Knight
Skeleton Barrel Valkyrie Mega Knight
Mega Knight
Skeleton Barrel
Freeze Valkyrie Mega Knight
Skeleton Barrel
Skeleton Barrel Mega Knight
Skeleton Barrel
Elite Barbarians
Skeleton Barrel Freeze
Elite Barbarians
Mega Knight
Freeze
Mega Knight
Skeleton Barrel Skeleton Army Freeze
Freeze
Valkyrie Lumberjack Mega Knight
Skeleton Barrel
Elite Barbarians Mega Knight
Elite Barbarians Freeze
Skeleton Barrel Freeze Mega Knight

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