My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Elixir Golem
Giant Snowball
Royal Recruits Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Royal Recruits Elixir Golem Witch Executioner
The Log
Elite Barbarians Royal Recruits Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Royal Recruits Witch
Royal Delivery
Elite Barbarians Royal Recruits Elixir Golem Witch Executioner
Fireball
Elite Barbarians Elixir Golem Witch Executioner
Poison
Royal Recruits Elixir Golem Witch Executioner
Lightning
Elite Barbarians Witch Executioner
Rocket
Elite Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Elixir Golem Witch Executioner Elite Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Elixir Golem Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log Mega Knight
Royal Recruits
Elixir Golem
Mirror Witch Executioner The Log
Mirror
The Log Elixir Golem
Witch
Elixir Golem Mega Knight
Executioner
Elixir Golem The Log Mega Knight
The Log
Mirror Elite Barbarians Elixir Golem Executioner Mega Knight
Mega Knight
Elite Barbarians Witch Executioner The Log

Defense Synergies 0 11

Elite Barbarians
The Log Mega Knight
Royal Recruits
The Log
Elixir Golem
Mirror
Executioner The Log Mega Knight
Witch
The Log Mega Knight
Executioner
Mirror The Log Mega Knight
The Log
Elite Barbarians Royal Recruits Mirror Witch Executioner Mega Knight
Mega Knight
Elite Barbarians Mirror Witch Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner The Log
Elite Barbarians Royal Recruits Witch Executioner The Log Mega Knight
Witch Mega Knight Elite Barbarians Royal Recruits Executioner
Elite Barbarians Royal Recruits Witch Mega Knight
Elite Barbarians Royal Recruits The Log Mega Knight
The Log Executioner Mega Knight
Witch Executioner
Royal Recruits The Log Mega Knight
Witch Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Mega Knight
Witch Executioner Royal Recruits The Log Mega Knight
Executioner Witch
Royal Recruits Mega Knight Elite Barbarians Witch The Log
Executioner Mega Knight Royal Recruits Witch The Log
Elite Barbarians Royal Recruits Mega Knight
Elite Barbarians Royal Recruits The Log Mega Knight
Mega Knight Elite Barbarians Royal Recruits Witch Executioner
Mega Knight Elite Barbarians Royal Recruits Witch Executioner The Log
Witch Executioner The Log Royal Recruits Mega Knight
Elite Barbarians Royal Recruits
Royal Recruits Mega Knight Elite Barbarians Witch Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians Witch
Elite Barbarians Executioner The Log Mega Knight
Royal Recruits Mega Knight Elite Barbarians Witch The Log
Royal Recruits Mega Knight Elite Barbarians The Log
Royal Recruits Elite Barbarians Witch Executioner Mega Knight
Executioner Witch
Royal Recruits Elite Barbarians Witch
Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Mega Knight Elite Barbarians Witch The Log
Royal Recruits Witch
Mega Knight Elite Barbarians Royal Recruits Witch
Royal Recruits Mega Knight Elite Barbarians The Log
Elite Barbarians Royal Recruits Mega Knight Witch Executioner
Royal Recruits Witch Executioner Mega Knight
Elite Barbarians Royal Recruits Witch Executioner The Log
Executioner Mega Knight Elite Barbarians Royal Recruits Witch The Log
Mega Knight
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
Executioner The Log
The Log
Royal Recruits The Log
Executioner The Log Mega Knight
Executioner Witch
Witch Executioner The Log
The Log Executioner
The Log
Elite Barbarians
Royal Recruits The Log
Executioner
Elite Barbarians Executioner The Log
Elite Barbarians The Log
Witch Executioner The Log
Royal Recruits Executioner The Log Mega Knight
Executioner The Log Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
Royal Recruits The Log
The Log Witch Executioner Mega Knight
Witch
The Log Witch Executioner
Witch The Log Mega Knight
The Log
Elite Barbarians Witch Executioner
Witch
Elite Barbarians
The Log Mega Knight
Mega Knight
The Log
Royal Recruits Witch
Witch Executioner
The Log
Executioner Mega Knight
The Log Executioner
Elite Barbarians Royal Recruits Executioner Mega Knight
Elite Barbarians Royal Recruits Witch The Log
Witch Executioner
Royal Recruits Witch Executioner The Log Mega Knight
Mega Knight

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