My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone
Giant Snowball
Goblin Hut Clone Baby Dragon Witch Lumberjack
Zap
Goblin Hut Clone Witch
Barbarian Barrel
Elite Barbarians Goblin Hut Clone Witch Lumberjack
The Log
Elite Barbarians Goblin Hut Clone Witch Lumberjack
Earthquake
Goblin Hut Clone Witch
Arrows
Goblin Hut Clone Witch
Royal Delivery
Elite Barbarians Goblin Hut Clone Baby Dragon Witch Lumberjack
Fireball
Elite Barbarians Goblin Hut Clone Baby Dragon Witch Lumberjack
Poison
Goblin Hut Clone Witch
Lightning
Elite Barbarians Goblin Hut Baby Dragon Witch Lumberjack
Rocket
Elite Barbarians Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Clone Baby Dragon Lumberjack Goblin Hut Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Clone Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Lumberjack
Goblin Hut
Mirror Baby Dragon Lumberjack
Mirror
Goblin Hut Lumberjack
Rage
Elite Barbarians Witch
Clone
Baby Dragon Witch Lumberjack
Baby Dragon
Goblin Hut Clone Witch Lumberjack
Witch
Rage Clone Baby Dragon Lumberjack
Lumberjack
Elite Barbarians Goblin Hut Mirror Clone Baby Dragon Witch

Defense Synergies 0 7

Elite Barbarians
Goblin Hut
Mirror Baby Dragon Lumberjack
Mirror
Goblin Hut Lumberjack
Rage
Clone
Baby Dragon
Goblin Hut Witch Lumberjack
Witch
Baby Dragon Lumberjack
Lumberjack
Goblin Hut Mirror Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon
Elite Barbarians Lumberjack Goblin Hut Witch
Goblin Hut Witch Lumberjack Elite Barbarians
Elite Barbarians Goblin Hut Witch Lumberjack
Elite Barbarians Lumberjack
Baby Dragon Lumberjack
Goblin Hut Baby Dragon Witch
Baby Dragon
Witch Elite Barbarians Goblin Hut Lumberjack
Elite Barbarians Lumberjack
Witch Goblin Hut Baby Dragon Lumberjack
Goblin Hut Baby Dragon Witch
Goblin Hut Lumberjack Elite Barbarians Witch
Goblin Hut Baby Dragon Witch Lumberjack
Elite Barbarians Goblin Hut Lumberjack
Elite Barbarians Goblin Hut Lumberjack
Elite Barbarians Goblin Hut Witch Lumberjack
Elite Barbarians Goblin Hut Baby Dragon Witch Lumberjack
Baby Dragon Witch Goblin Hut Lumberjack
Elite Barbarians Goblin Hut Lumberjack
Elite Barbarians Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Goblin Hut Witch
Elite Barbarians Baby Dragon Lumberjack
Lumberjack Elite Barbarians Goblin Hut Witch
Lumberjack Elite Barbarians
Elite Barbarians Goblin Hut Witch Lumberjack
Goblin Hut Baby Dragon Witch
Elite Barbarians Goblin Hut Witch Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Elite Barbarians Goblin Hut Witch Lumberjack
Elite Barbarians
Elite Barbarians Witch Lumberjack
Baby Dragon Witch
Elite Barbarians Goblin Hut Witch Baby Dragon Lumberjack
Elite Barbarians Goblin Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Elite Barbarians Lumberjack
Baby Dragon
Elite Barbarians Goblin Hut Baby Dragon
Baby Dragon
Elite Barbarians Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Witch
Goblin Hut Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Elite Barbarians Baby Dragon Witch
Goblin Hut Witch
Elite Barbarians
Goblin Hut Witch
Baby Dragon Witch
Baby Dragon Lumberjack
Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon Witch
Witch
Baby Dragon Witch

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