My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Zappies Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Battle Ram Guards
Giant Snowball
Archers Minions Battle Ram Zappies Goblin Hut Guards
Zap
Archers Minions Battle Ram Zappies Goblin Hut Guards
Barbarian Barrel
Archers Battle Ram Zappies Goblin Hut Guards
The Log
Archers Mini P.E.K.K.A Battle Ram Zappies Goblin Hut Guards
Earthquake
Archers Zappies Goblin Hut Guards
Arrows
Archers Minions Zappies Goblin Hut Guards
Royal Delivery
Archers Minions Mini P.E.K.K.A Battle Ram Zappies Goblin Hut Guards
Fireball
Archers Minions Battle Ram Zappies Goblin Hut
Poison
Archers Minions Zappies Goblin Hut Guards
Lightning
Mini P.E.K.K.A Battle Ram Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Guards Mini P.E.K.K.A Battle Ram Zappies Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Guards Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Battle Ram Goblin Hut
Minions
Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Archers Minions Goblin Hut
Battle Ram
Archers Minions Zappies Goblin Hut
Zappies
Battle Ram Goblin Hut
Goblin Hut
Archers Mini P.E.K.K.A Battle Ram Zappies
Rocket
Guards

Defense Synergies 0 8

Archers
Minions Mini P.E.K.K.A Goblin Hut Guards
Minions
Archers Zappies
Mini P.E.K.K.A
Archers Goblin Hut Guards
Battle Ram
Zappies
Minions Guards
Goblin Hut
Archers Mini P.E.K.K.A
Rocket
Guards
Archers Mini P.E.K.K.A Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Zappies Goblin Hut
Mini P.E.K.K.A Minions Zappies Goblin Hut
Mini P.E.K.K.A Goblin Hut Rocket Archers Minions Zappies
Mini P.E.K.K.A Goblin Hut Minions Zappies Guards
Mini P.E.K.K.A Rocket
Archers Minions Zappies Guards
Minions Rocket Archers Zappies Goblin Hut
Rocket
Mini P.E.K.K.A Zappies Minions Goblin Hut
Guards Archers Mini P.E.K.K.A Zappies
Archers Minions Guards Zappies Goblin Hut
Minions Archers Zappies Goblin Hut
Mini P.E.K.K.A Goblin Hut Minions Zappies Rocket Guards
Rocket Minions Mini P.E.K.K.A Zappies Goblin Hut Guards
Mini P.E.K.K.A Zappies Goblin Hut
Rocket Mini P.E.K.K.A Zappies Goblin Hut
Minions Mini P.E.K.K.A Zappies Goblin Hut
Archers Minions Zappies Goblin Hut Guards
Archers Minions Zappies Goblin Hut Guards
Mini P.E.K.K.A Zappies Goblin Hut
Archers Minions Mini P.E.K.K.A Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Zappies Goblin Hut
Archers Mini P.E.K.K.A Rocket
Zappies Guards Minions Mini P.E.K.K.A Goblin Hut Rocket
Mini P.E.K.K.A Rocket Guards Zappies
Mini P.E.K.K.A Zappies Goblin Hut Guards
Rocket Archers Minions Zappies Goblin Hut
Mini P.E.K.K.A Rocket Guards Archers Minions Zappies Goblin Hut
Mini P.E.K.K.A Zappies
Rocket Minions Mini P.E.K.K.A Zappies Goblin Hut
Zappies Goblin Hut Guards
Minions Mini P.E.K.K.A Zappies Goblin Hut Guards
Rocket Guards
Mini P.E.K.K.A Rocket Zappies Guards
Archers Zappies
Zappies Goblin Hut Guards Archers Minions Mini P.E.K.K.A Rocket
Minions Archers Mini P.E.K.K.A Zappies Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Rocket Goblin Hut
Rocket Guards
Rocket
Minions Rocket
Archers
Rocket Minions Mini P.E.K.K.A Guards
Rocket
Archers Rocket
Rocket Goblin Hut
Minions Rocket
Goblin Hut
Rocket Goblin Hut
Goblin Hut Rocket
Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Archers Mini P.E.K.K.A
Rocket
Rocket Minions
Rocket
Rocket
Rocket
Rocket
Archers
Rocket Minions Zappies Goblin Hut Guards
Mini P.E.K.K.A
Rocket
Rocket Zappies
Rocket
Archers Minions Zappies Goblin Hut Rocket Guards
Rocket Archers Zappies
Mini P.E.K.K.A Rocket
Rocket
Minions Zappies Rocket Guards
Zappies Rocket
Rocket

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