My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Fisherman Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Fisherman
Giant Snowball
Guards Miner Fisherman
Zap
Inferno Tower Guards Fisherman
Barbarian Barrel
Inferno Tower Guards
The Log
Guards Fisherman
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Guards Miner Fisherman
Fireball
Inferno Tower Fisherman
Poison
Inferno Tower Guards Fisherman
Lightning
Inferno Tower Fisherman
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Guards Miner Fisherman Golden Knight Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Giant Snowball Guards Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Giant Snowball Guards Fisherman Mega Knight
Giant Snowball
Zap Miner Mega Knight
Inferno Tower
Guards
Miner Zap
Miner
Zap Guards Giant Snowball Mega Knight Golden Knight
Fisherman
Zap Mega Knight
Mega Knight
Zap Giant Snowball Miner Fisherman
Golden Knight
Miner

Defense Synergies 4 15

Zap
Mega Knight Giant Snowball Inferno Tower Guards Miner Fisherman Golden Knight
Giant Snowball
Mega Knight Zap Inferno Tower Guards Miner Fisherman Golden Knight
Inferno Tower
Guards Zap Giant Snowball Fisherman Mega Knight
Guards
Inferno Tower Fisherman Zap Giant Snowball
Miner
Zap Giant Snowball Mega Knight
Fisherman
Guards Zap Giant Snowball Inferno Tower Mega Knight
Mega Knight
Zap Giant Snowball Inferno Tower Miner Fisherman
Golden Knight
Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Golden Knight
Inferno Tower Zap Fisherman Mega Knight
Inferno Tower Fisherman Mega Knight Giant Snowball
Inferno Tower Guards Fisherman Mega Knight
Mega Knight
Zap Giant Snowball Guards Mega Knight
Giant Snowball Inferno Tower Zap
Zap Inferno Tower Mega Knight Golden Knight
Inferno Tower Fisherman
Guards Giant Snowball Inferno Tower Miner Fisherman Mega Knight
Guards Zap Giant Snowball Fisherman Mega Knight
Inferno Tower Zap Giant Snowball
Inferno Tower Mega Knight Zap Giant Snowball Guards
Mega Knight Zap Giant Snowball Guards Golden Knight
Inferno Tower Mega Knight
Inferno Tower Zap Giant Snowball Fisherman Mega Knight
Mega Knight Inferno Tower Fisherman
Mega Knight Zap Giant Snowball Guards Fisherman Golden Knight
Zap Giant Snowball Guards Fisherman Mega Knight
Inferno Tower Fisherman
Mega Knight Giant Snowball Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Giant Snowball Inferno Tower Fisherman
Zap Giant Snowball Miner Fisherman Mega Knight
Guards Mega Knight Zap Inferno Tower Fisherman Golden Knight
Guards Mega Knight Zap Inferno Tower Fisherman
Inferno Tower Guards Fisherman Mega Knight
Zap Giant Snowball
Guards Inferno Tower
Inferno Tower Mega Knight Fisherman
Zap Mega Knight Giant Snowball Inferno Tower
Inferno Tower Guards
Mega Knight Inferno Tower Guards Golden Knight
Mega Knight Zap Giant Snowball Guards
Mega Knight Inferno Tower Guards Golden Knight
Mega Knight
Inferno Tower Guards Zap Fisherman Golden Knight
Mega Knight Zap Giant Snowball Inferno Tower Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Golden Knight
Zap Giant Snowball Miner Fisherman Golden Knight
Miner
Guards
Zap Giant Snowball Mega Knight
Zap Giant Snowball
Zap Giant Snowball
Miner Zap Giant Snowball Fisherman Golden Knight
Giant Snowball Guards Fisherman
Miner Zap Fisherman Golden Knight
Zap Giant Snowball
Giant Snowball Miner Fisherman Golden Knight
Fisherman
Zap Giant Snowball Fisherman
Zap Giant Snowball Golden Knight
Mega Knight
Giant Snowball
Fisherman
Zap Giant Snowball Fisherman Mega Knight
Zap Giant Snowball Miner Mega Knight Golden Knight
Mega Knight
Giant Snowball
Fisherman
Zap Giant Snowball
Zap Giant Snowball Mega Knight
Fisherman
Miner Zap Giant Snowball Fisherman Golden Knight
Zap Giant Snowball Miner Fisherman Mega Knight Golden Knight
Miner Zap Fisherman Golden Knight
Zap Giant Snowball
Zap Giant Snowball Guards
Giant Snowball
Zap Giant Snowball Miner Mega Knight
Zap Giant Snowball
Mega Knight
Giant Snowball
Zap Guards
Zap Giant Snowball
Miner Mega Knight
Zap Giant Snowball
Zap Giant Snowball
Mega Knight
Zap Giant Snowball Guards Golden Knight
Zap Giant Snowball
Zap Giant Snowball Miner Mega Knight Golden Knight

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