My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
RIP
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows Fireball Rocket Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Balloon
Fireball
Balloon
Poison
Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows Fireball Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Fireball Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Arrows Fireball Freeze Balloon Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Giant Snowball Arrows Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Balloon Giant Snowball Freeze
Giant Snowball
Balloon Zap Fireball
Arrows
Zap Fireball Balloon Freeze Lightning
Fireball
Zap Arrows Giant Snowball Freeze
Rocket
Freeze
Balloon Zap Arrows Fireball
Balloon
Zap Giant Snowball Arrows Freeze
Lightning
Arrows

Defense Synergies 1 5

Zap
Fireball Giant Snowball Arrows
Giant Snowball
Zap
Arrows
Zap Fireball Lightning
Fireball
Zap Arrows Freeze
Rocket
Freeze
Fireball
Balloon
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Fireball
Zap
Rocket Giant Snowball Freeze Lightning
Lightning Arrows Fireball Rocket
Arrows Fireball Freeze Zap Giant Snowball
Giant Snowball Rocket Lightning Zap Arrows Fireball Freeze
Rocket Lightning Zap Arrows Fireball
Giant Snowball
Zap Giant Snowball Arrows Fireball Freeze
Arrows Zap Giant Snowball Fireball
Zap Giant Snowball Fireball Rocket Freeze Lightning
Fireball Rocket Zap Giant Snowball Arrows Freeze
Rocket Zap Giant Snowball Fireball Freeze Lightning
Arrows Fireball
Arrows Fireball Zap Giant Snowball
Zap Giant Snowball Arrows Freeze Fireball
Giant Snowball Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Fireball
Fireball Zap Giant Snowball Arrows Rocket Lightning
Zap Rocket Lightning
Rocket Lightning Zap Fireball
Arrows Fireball Rocket Zap Giant Snowball Freeze
Rocket Fireball Lightning
Zap Rocket Freeze Lightning Giant Snowball Fireball
Rocket Lightning Zap Giant Snowball Arrows Fireball
Rocket Lightning Fireball
Fireball
Zap Fireball Rocket Freeze Lightning
Arrows Zap Giant Snowball Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Rocket Freeze
Arrows Fireball Zap Giant Snowball
Rocket Lightning Arrows Fireball
Lightning Arrows Fireball Rocket Freeze
Fireball Rocket Zap Giant Snowball Arrows
Arrows Fireball Zap Giant Snowball Rocket Freeze
Arrows
Arrows Fireball Zap Giant Snowball Freeze Lightning
Arrows Fireball Zap Giant Snowball Lightning
Rocket Lightning Giant Snowball Fireball
Rocket Lightning Zap Arrows Fireball
Fireball Lightning Zap Giant Snowball Arrows Rocket
Rocket Lightning Giant Snowball Fireball
Lightning Arrows Fireball Rocket Freeze
Lightning Zap Giant Snowball Arrows Fireball
Rocket Lightning Zap Giant Snowball Arrows Fireball
Lightning Arrows Fireball Rocket
Lightning Giant Snowball Arrows Fireball Rocket Freeze
Rocket Lightning
Rocket Lightning Zap Giant Snowball Arrows Fireball
Rocket Lightning Zap Giant Snowball Arrows Fireball
Rocket Lightning Fireball
Rocket Lightning Giant Snowball Arrows Fireball
Rocket Lightning
Rocket Lightning Zap Giant Snowball Arrows Fireball
Zap Giant Snowball Arrows Freeze Fireball
Arrows Fireball Zap Giant Snowball Lightning
Fireball Lightning Zap Giant Snowball Arrows
Fireball Rocket Lightning Zap Arrows
Lightning Zap Giant Snowball Arrows Fireball
Zap Rocket Lightning Giant Snowball Fireball Freeze
Lightning Giant Snowball Fireball
Lightning Zap Giant Snowball Arrows Fireball Rocket
Zap Rocket Lightning Giant Snowball Arrows Fireball Freeze
Rocket Giant Snowball Arrows Fireball Lightning
Zap Lightning Fireball Rocket Freeze
Fireball Rocket Lightning Zap Giant Snowball Arrows
Freeze
Arrows Fireball
Fireball Lightning Rocket
Arrows Zap Giant Snowball Fireball Lightning
Rocket Lightning Zap Giant Snowball Arrows Fireball
Zap Giant Snowball Fireball Rocket Freeze Lightning
Zap Giant Snowball Fireball Rocket Lightning
Lightning Zap Giant Snowball Fireball Rocket Freeze

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