My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies Mother Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Hogs
Giant Snowball
Skeleton Barrel Zappies Royal Hogs Little Prince
Zap
Skeleton Barrel Zappies Royal Hogs Little Prince
Barbarian Barrel
Skeleton Barrel Zappies Royal Hogs Little Prince
The Log
Skeleton Barrel Zappies Royal Hogs Little Prince
Earthquake
Zappies Royal Hogs
Arrows
Skeleton Barrel Zappies Royal Hogs Little Prince
Royal Delivery
Skeleton Barrel Zappies Royal Hogs Mother Witch Little Prince
Fireball
Skeleton Barrel Zappies Royal Hogs Mother Witch Little Prince
Poison
Skeleton Barrel Zappies Royal Hogs Mother Witch Little Prince
Lightning
Mother Witch Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Barrel Tornado Little Prince Zappies Mother Witch Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Barrel Tornado Little Prince

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Skeleton Barrel Zappies Royal Hogs Mother Witch Mega Knight Little Prince
Skeleton Barrel
Zap Zappies Royal Hogs Tornado Mega Knight
Zappies
Zap Skeleton Barrel Royal Hogs Mega Knight
Royal Hogs
Mother Witch Zap Skeleton Barrel Zappies Mega Knight Little Prince
Tornado
Zap Skeleton Barrel Mega Knight
Mother Witch
Royal Hogs Zap Mega Knight
Mega Knight
Zap Skeleton Barrel Zappies Royal Hogs Tornado Mother Witch
Little Prince
Zap Royal Hogs

Defense Synergies 1 13

Zap
Mega Knight Skeleton Barrel Zappies Tornado Mother Witch Little Prince
Skeleton Barrel
Zap Mega Knight
Zappies
Zap Tornado Mother Witch Mega Knight
Royal Hogs
Tornado
Zap Zappies Mother Witch Mega Knight Little Prince
Mother Witch
Zap Zappies Tornado Mega Knight
Mega Knight
Zap Skeleton Barrel Zappies Tornado Mother Witch
Little Prince
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Zappies
Zap Zappies Mega Knight
Tornado Mega Knight Zappies
Zappies Mega Knight
Tornado Mega Knight
Tornado Zap Zappies Mother Witch Mega Knight
Tornado Zap Zappies Little Prince
Zap Skeleton Barrel Mega Knight
Zappies Tornado
Tornado Zappies Mega Knight Little Prince
Mother Witch Zap Zappies Tornado Mega Knight
Zap Zappies Tornado
Mega Knight Zap Zappies
Mega Knight Zap Zappies Tornado
Zappies Mega Knight
Tornado Zap Zappies Mega Knight
Mega Knight Zappies Tornado
Mega Knight Zap Zappies Tornado Little Prince
Zap Tornado Zappies Mother Witch Mega Knight Little Prince
Zappies Tornado
Mega Knight Zappies Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Zappies
Zap Skeleton Barrel Mega Knight
Zappies Mega Knight Zap
Mega Knight Zap Zappies Tornado
Zappies Mega Knight
Mother Witch Zap Skeleton Barrel Zappies Tornado
Zappies
Mega Knight Zappies
Zap Mega Knight Zappies Tornado
Zappies
Mega Knight Zappies
Mega Knight Zap Tornado
Mega Knight Zappies
Zappies Mega Knight
Zappies Zap Tornado Little Prince
Mega Knight Zap Zappies Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Tornado
Skeleton Barrel
Skeleton Barrel
Zap Mega Knight
Mother Witch Zap Skeleton Barrel Tornado
Tornado
Zap Skeleton Barrel Tornado
Zap Skeleton Barrel Tornado
Tornado
Zap Skeleton Barrel Tornado
Zap Tornado
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel Mega Knight
Tornado
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel Tornado Mother Witch Mega Knight Little Prince
Mega Knight
Tornado
Tornado
Zap Skeleton Barrel
Zap Tornado Mother Witch Mega Knight Little Prince
Zap Skeleton Barrel Tornado
Zap Skeleton Barrel Tornado Mega Knight
Zap Skeleton Barrel Tornado
Zap Tornado Mother Witch Little Prince
Zap Skeleton Barrel Zappies
Zap Mega Knight
Zap Zappies
Mega Knight
Zap Skeleton Barrel Zappies
Zap Zappies Tornado
Mega Knight
Zap Skeleton Barrel
Zap Tornado
Mega Knight
Zap Zappies Tornado
Zap Zappies Tornado
Zap Skeleton Barrel Tornado Mega Knight Little Prince

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