My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Bandit
Giant Snowball
Battle Ram Guards
Zap
Battle Ram Guards Bandit
Barbarian Barrel
Battle Ram Wizard Guards Bandit
The Log
Battle Ram Guards Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Wizard Guards P.E.K.K.A Bandit
Fireball
Battle Ram Wizard Bandit
Poison
Wizard Guards
Lightning
Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Bandit Battle Ram Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Tornado Bandit

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Guards Bandit
Battle Ram
Zap Bandit Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A Bandit
Rocket
Tornado
Guards
Zap Bandit
Tornado
Zap Wizard Rocket P.E.K.K.A Battle Ram
P.E.K.K.A
Zap Tornado Battle Ram Wizard
Bandit
Battle Ram Zap Wizard Guards

Defense Synergies 3 7

Zap
Guards Tornado P.E.K.K.A Bandit
Battle Ram
Wizard
Tornado Guards P.E.K.K.A Bandit
Rocket
Tornado
Guards
Zap Wizard
Tornado
Wizard Rocket P.E.K.K.A Zap
P.E.K.K.A
Tornado Zap Wizard
Bandit
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
P.E.K.K.A Zap Bandit
Rocket Tornado P.E.K.K.A Bandit
P.E.K.K.A Guards Bandit
Rocket Tornado P.E.K.K.A
Tornado Zap Guards Bandit
Rocket Tornado Zap Wizard
Rocket Zap P.E.K.K.A Bandit
P.E.K.K.A Tornado
Guards Tornado Bandit
Guards Zap Wizard Tornado Bandit
Zap Wizard Tornado
P.E.K.K.A Zap Wizard Rocket Guards Bandit
Wizard Rocket Zap Guards Tornado P.E.K.K.A
P.E.K.K.A Bandit
Rocket Tornado Zap P.E.K.K.A Bandit
Wizard Tornado P.E.K.K.A
Zap Wizard Guards Tornado Bandit
Zap Wizard Tornado Guards Bandit
P.E.K.K.A Tornado
Wizard Guards P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Bandit
Bandit Zap Wizard Rocket
Guards P.E.K.K.A Bandit Zap Rocket
Rocket Guards P.E.K.K.A Zap Tornado Bandit
P.E.K.K.A Guards Bandit
Wizard Rocket Zap Tornado
Rocket Guards P.E.K.K.A Bandit
P.E.K.K.A
Zap Rocket P.E.K.K.A Tornado Bandit
P.E.K.K.A Guards
P.E.K.K.A Guards
Rocket P.E.K.K.A Zap Guards Tornado
Rocket P.E.K.K.A Wizard Guards Bandit
Wizard
Guards Zap Rocket Tornado P.E.K.K.A
Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Bandit
Zap Tornado Bandit
Rocket Bandit
Rocket Guards
Wizard Rocket Zap
Wizard Zap Rocket Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Rocket Guards Tornado
Rocket Zap Wizard Tornado Bandit
Zap Wizard Rocket Tornado
Rocket Bandit
Rocket Bandit
Zap
Rocket Zap Wizard Bandit
Wizard Rocket Bandit
Rocket Tornado
Rocket
Rocket Zap Wizard Bandit
Rocket Zap Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Wizard
Zap Wizard Tornado Bandit
Zap Wizard Tornado Bandit
Rocket Zap Tornado Bandit
Zap Wizard Tornado
Zap Rocket Wizard Guards
Zap Wizard Rocket Bandit
Zap Rocket
P.E.K.K.A
Rocket Wizard
Zap Rocket Guards Bandit
Rocket Zap Wizard Tornado
Wizard Rocket
Zap Wizard
Rocket Zap Tornado
P.E.K.K.A
Zap Rocket Guards Tornado
Zap Rocket Tornado
Zap Rocket Tornado Bandit

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