My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Guards
Barbarian Barrel
Elite Barbarians Wizard Guards
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard Guards
Fireball
Minions Elite Barbarians Hog Rider Wizard
Poison
Minions Wizard Guards
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Mini P.E.K.K.A Hog Rider Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Mini P.E.K.K.A Guards Freeze
Minions
Hog Rider Zap Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Zap Minions Hog Rider Wizard
Mini P.E.K.K.A
Zap Minions Hog Rider Wizard
Hog Rider
Zap Minions Freeze Elite Barbarians Mini P.E.K.K.A Wizard Guards
Wizard
Elite Barbarians Mini P.E.K.K.A Hog Rider
Guards
Zap Hog Rider
Freeze
Hog Rider Zap

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Minions Elite Barbarians Guards
Minions
Zap Freeze
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Elite Barbarians Wizard Guards Freeze
Hog Rider
Wizard
Elite Barbarians Mini P.E.K.K.A Guards Freeze
Guards
Zap Mini P.E.K.K.A Wizard
Freeze
Minions Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Elite Barbarians Mini P.E.K.K.A Zap Minions
Mini P.E.K.K.A Minions Elite Barbarians Freeze
Elite Barbarians Mini P.E.K.K.A Minions Guards
Elite Barbarians Mini P.E.K.K.A
Freeze Zap Minions Guards
Minions Zap Wizard Freeze
Zap
Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Guards Mini P.E.K.K.A
Minions Guards Zap Wizard Freeze
Minions Zap Wizard
Mini P.E.K.K.A Zap Minions Elite Barbarians Wizard Guards Freeze
Wizard Zap Minions Mini P.E.K.K.A Guards Freeze
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Freeze
Wizard Minions Elite Barbarians Mini P.E.K.K.A
Zap Minions Elite Barbarians Wizard Guards
Zap Wizard Freeze Minions Guards
Mini P.E.K.K.A Elite Barbarians
Wizard Minions Elite Barbarians Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Wizard
Guards Zap Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Guards
Wizard Zap Minions Freeze
Mini P.E.K.K.A Guards Minions Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Zap Freeze Minions Elite Barbarians Mini P.E.K.K.A
Guards
Minions Elite Barbarians Mini P.E.K.K.A Guards
Zap Elite Barbarians Guards
Elite Barbarians Mini P.E.K.K.A Wizard Guards
Wizard
Elite Barbarians Guards Zap Minions Mini P.E.K.K.A Freeze
Minions Zap Elite Barbarians Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Zap
Guards Freeze
Wizard Zap
Wizard Zap Minions Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Minions Elite Barbarians Mini P.E.K.K.A Guards
Zap Wizard
Zap Wizard
Elite Barbarians
Minions Freeze
Zap Elite Barbarians
Zap Wizard
Wizard
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard
Zap Minions Wizard Guards Freeze
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap Freeze
Wizard
Zap Minions Guards Freeze
Zap Wizard
Freeze
Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Minions Elite Barbarians Guards Freeze
Zap
Zap Freeze

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