My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Valkyrie Skeleton Army
Fireball
Minions Elite Barbarians Skeleton Army
Poison
Minions Skeleton Army
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Skeleton Army Fireball Valkyrie Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Valkyrie Mega Knight
Minions
Rage Mega Knight Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Rage Minions Fireball Mega Knight
Fireball
Zap Elite Barbarians Mega Knight
Valkyrie
Elite Barbarians Zap Minions
Rage
Minions Elite Barbarians
Skeleton Army
Mega Knight
Minions Zap Elite Barbarians Fireball

Defense Synergies 4 8

Zap
Fireball Mega Knight Minions Elite Barbarians Valkyrie Skeleton Army
Minions
Valkyrie Zap Mega Knight
Elite Barbarians
Valkyrie Zap Mega Knight
Fireball
Zap Valkyrie Mega Knight
Valkyrie
Minions Elite Barbarians Zap Fireball
Rage
Skeleton Army
Zap
Mega Knight
Zap Minions Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie
Elite Barbarians Skeleton Army Zap Minions Valkyrie Mega Knight
Skeleton Army Mega Knight Minions Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Minions Valkyrie Mega Knight
Elite Barbarians Fireball Valkyrie Skeleton Army Mega Knight
Fireball Skeleton Army Zap Minions Valkyrie Mega Knight
Minions Zap Fireball
Zap Fireball Valkyrie Mega Knight
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Mega Knight
Minions Valkyrie Skeleton Army Zap Fireball Mega Knight
Minions Zap Fireball
Skeleton Army Mega Knight Zap Minions Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Skeleton Army Mega Knight Zap Minions
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Zap Elite Barbarians Fireball Mega Knight
Mega Knight Minions Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Mega Knight Zap Minions Elite Barbarians Valkyrie Skeleton Army
Zap Valkyrie Minions Fireball Mega Knight
Elite Barbarians
Valkyrie Skeleton Army Mega Knight Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie Mega Knight
Skeleton Army Mega Knight Zap Minions Elite Barbarians Valkyrie
Valkyrie Skeleton Army Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Skeleton Army Mega Knight
Fireball Zap Minions
Skeleton Army Minions Elite Barbarians Fireball Valkyrie
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Zap Mega Knight Minions Elite Barbarians Fireball Valkyrie Skeleton Army
Skeleton Army
Mega Knight Minions Elite Barbarians Valkyrie
Skeleton Army Mega Knight Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Mega Knight Fireball Valkyrie
Fireball Valkyrie Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Zap Minions Fireball Valkyrie
Minions Valkyrie Mega Knight Zap Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie Mega Knight
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Minions
Zap Fireball Mega Knight
Zap Fireball Valkyrie Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Valkyrie Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Elite Barbarians Zap Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Minions Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Valkyrie Mega Knight
Zap Fireball
Zap Fireball
Elite Barbarians Mega Knight
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball Mega Knight

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